--GL_ARB_imaging GL_CONSTANT_COLOR 0x8001 GL_ONE_MINUS_CONSTANT_COLOR 0x8002 GL_CONSTANT_ALPHA 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GL_BLEND_COLOR 0x8005 GL_FUNC_ADD 0x8006 GL_MIN 0x8007 GL_MAX 0x8008 GL_BLEND_EQUATION 0x8009 GL_FUNC_SUBTRACT 0x800A GL_FUNC_REVERSE_SUBTRACT 0x800B GL_CONVOLUTION_1D 0x8010 GL_CONVOLUTION_2D 0x8011 GL_SEPARABLE_2D 0x8012 GL_CONVOLUTION_BORDER_MODE 0x8013 GL_CONVOLUTION_FILTER_SCALE 0x8014 GL_CONVOLUTION_FILTER_BIAS 0x8015 GL_REDUCE 0x8016 GL_CONVOLUTION_FORMAT 0x8017 GL_CONVOLUTION_WIDTH 0x8018 GL_CONVOLUTION_HEIGHT 0x8019 GL_MAX_CONVOLUTION_WIDTH 0x801A GL_MAX_CONVOLUTION_HEIGHT 0x801B GL_POST_CONVOLUTION_RED_SCALE 0x801C GL_POST_CONVOLUTION_GREEN_SCALE 0x801D GL_POST_CONVOLUTION_BLUE_SCALE 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F GL_POST_CONVOLUTION_RED_BIAS 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 GL_HISTOGRAM 0x8024 GL_PROXY_HISTOGRAM 0x8025 GL_HISTOGRAM_WIDTH 0x8026 GL_HISTOGRAM_FORMAT 0x8027 GL_HISTOGRAM_RED_SIZE 0x8028 GL_HISTOGRAM_GREEN_SIZE 0x8029 GL_HISTOGRAM_BLUE_SIZE 0x802A GL_HISTOGRAM_ALPHA_SIZE 0x802B GL_HISTOGRAM_LUMINANCE_SIZE 0x802C GL_HISTOGRAM_SINK 0x802D GL_MINMAX 0x802E GL_MINMAX_FORMAT 0x802F GL_MINMAX_SINK 0x8030 GL_TABLE_TOO_LARGE 0x8031 GL_COLOR_MATRIX 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB GL_COLOR_TABLE 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 GL_PROXY_COLOR_TABLE 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 GL_COLOR_TABLE_SCALE 0x80D6 GL_COLOR_TABLE_BIAS 0x80D7 GL_COLOR_TABLE_FORMAT 0x80D8 GL_COLOR_TABLE_WIDTH 0x80D9 GL_COLOR_TABLE_RED_SIZE 0x80DA GL_COLOR_TABLE_GREEN_SIZE 0x80DB GL_COLOR_TABLE_BLUE_SIZE 0x80DC GL_COLOR_TABLE_ALPHA_SIZE 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF GL_IGNORE_BORDER 0x8150 GL_CONSTANT_BORDER 0x8151 GL_WRAP_BORDER 0x8152 GL_REPLICATE_BORDER 0x8153 GL_CONVOLUTION_BORDER_COLOR 0x8154 void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table) void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data) void glColorTableParameteriv (GLenum target, GLenum pname, const GLint* params) void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat* params) void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid* table) void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat* params) void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint* params) void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glResetHistogram (GLenum target) void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values) void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat* params) void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint* params) void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) void glResetMinmax (GLenum target) void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat* params) void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint* params) void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image) void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image) void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat* params) void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint* params) void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid* image) void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat* params) void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint* params) void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column) void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span) void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid* values) --GL_ARB_matrix_palette http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt GL_MATRIX_PALETTE_ARB 0x8840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 GL_MAX_PALETTE_MATRICES_ARB 0x8842 GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 GL_MATRIX_INDEX_ARRAY_ARB 0x8844 GL_CURRENT_MATRIX_INDEX_ARB 0x8845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 void glCurrentPaletteMatrixARB (GLint index) void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid* pointer) void glMatrixIndexubvARB (GLint size, GLubyte* indices) void glMatrixIndexusvARB (GLint size, GLushort* indices) void glMatrixIndexuivARB (GLint size, GLuint* indices) --GL_ARB_multitexture http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt GL_TEXTURE0_ARB 0x84C0 GL_TEXTURE1_ARB 0x84C1 GL_TEXTURE2_ARB 0x84C2 GL_TEXTURE3_ARB 0x84C3 GL_TEXTURE4_ARB 0x84C4 GL_TEXTURE5_ARB 0x84C5 GL_TEXTURE6_ARB 0x84C6 GL_TEXTURE7_ARB 0x84C7 GL_TEXTURE8_ARB 0x84C8 GL_TEXTURE9_ARB 0x84C9 GL_TEXTURE10_ARB 0x84CA GL_TEXTURE11_ARB 0x84CB GL_TEXTURE12_ARB 0x84CC GL_TEXTURE13_ARB 0x84CD GL_TEXTURE14_ARB 0x84CE GL_TEXTURE15_ARB 0x84CF GL_TEXTURE16_ARB 0x84D0 GL_TEXTURE17_ARB 0x84D1 GL_TEXTURE18_ARB 0x84D2 GL_TEXTURE19_ARB 0x84D3 GL_TEXTURE20_ARB 0x84D4 GL_TEXTURE21_ARB 0x84D5 GL_TEXTURE22_ARB 0x84D6 GL_TEXTURE23_ARB 0x84D7 GL_TEXTURE24_ARB 0x84D8 GL_TEXTURE25_ARB 0x84D9 GL_TEXTURE26_ARB 0x84DA GL_TEXTURE27_ARB 0x84DB GL_TEXTURE28_ARB 0x84DC GL_TEXTURE29_ARB 0x84DD GL_TEXTURE30_ARB 0x84DE GL_TEXTURE31_ARB 0x84DF GL_ACTIVE_TEXTURE_ARB 0x84E0 GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 GL_MAX_TEXTURE_UNITS_ARB 0x84E2 void glActiveTextureARB (GLenum texture) void glClientActiveTextureARB (GLenum texture) void glMultiTexCoord1dARB (GLenum target, GLdouble s) void glMultiTexCoord1dvARB (GLenum target, const GLdouble* v) void glMultiTexCoord1fARB (GLenum target, GLfloat s) void glMultiTexCoord1fvARB (GLenum target, const GLfloat* v) void glMultiTexCoord1iARB (GLenum target, GLint s) void glMultiTexCoord1ivARB (GLenum target, const GLint* v) void glMultiTexCoord1sARB (GLenum target, GLshort s) void glMultiTexCoord1svARB (GLenum target, const GLshort* v) void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dvARB (GLenum target, const GLdouble* v) void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fvARB (GLenum target, const GLfloat* v) void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) void glMultiTexCoord2ivARB (GLenum target, const GLint* v) void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2svARB (GLenum target, const GLshort* v) void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dvARB (GLenum target, const GLdouble* v) void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fvARB (GLenum target, const GLfloat* v) void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3ivARB (GLenum target, const GLint* v) void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3svARB (GLenum target, const GLshort* v) void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dvARB (GLenum target, const GLdouble* v) void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fvARB (GLenum target, const GLfloat* v) void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4ivARB (GLenum target, const GLint* v) void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4svARB (GLenum target, const GLshort* v) --GL_ARB_vertex_blend http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt GL_MAX_VERTEX_UNITS_ARB 0x86A4 GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 GL_WEIGHT_SUM_UNITY_ARB 0x86A6 GL_VERTEX_BLEND_ARB 0x86A7 GL_CURRENT_WEIGHT_ARB 0x86A8 GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC GL_WEIGHT_ARRAY_ARB 0x86AD GL_MODELVIEW0_ARB 0x1700 GL_MODELVIEW1_ARB 0x850A GL_MODELVIEW2_ARB 0x8722 GL_MODELVIEW3_ARB 0x8723 GL_MODELVIEW4_ARB 0x8724 GL_MODELVIEW5_ARB 0x8725 GL_MODELVIEW6_ARB 0x8726 GL_MODELVIEW7_ARB 0x8727 GL_MODELVIEW8_ARB 0x8728 GL_MODELVIEW9_ARB 0x8729 GL_MODELVIEW10_ARB 0x872A GL_MODELVIEW11_ARB 0x872B GL_MODELVIEW12_ARB 0x872C GL_MODELVIEW13_ARB 0x872D GL_MODELVIEW14_ARB 0x872E GL_MODELVIEW15_ARB 0x872F GL_MODELVIEW16_ARB 0x8730 GL_MODELVIEW17_ARB 0x8731 GL_MODELVIEW18_ARB 0x8732 GL_MODELVIEW19_ARB 0x8733 GL_MODELVIEW20_ARB 0x8734 GL_MODELVIEW21_ARB 0x8735 GL_MODELVIEW22_ARB 0x8736 GL_MODELVIEW23_ARB 0x8737 GL_MODELVIEW24_ARB 0x8738 GL_MODELVIEW25_ARB 0x8739 GL_MODELVIEW26_ARB 0x873A GL_MODELVIEW27_ARB 0x873B GL_MODELVIEW28_ARB 0x873C GL_MODELVIEW29_ARB 0x873D GL_MODELVIEW30_ARB 0x873E GL_MODELVIEW31_ARB 0x873F void glWeightbvARB (GLint size, GLbyte* weights) void glWeightsvARB (GLint size, GLshort* weights) void glWeightivARB (GLint size, GLint* weights) void glWeightfvARB (GLint size, GLfloat* weights) void glWeightdvARB (GLint size, GLdouble* weights) void glWeightubvARB (GLint size, GLubyte* weights) void glWeightusvARB (GLint size, GLushort* weights) void glWeightuivARB (GLint size, GLuint* weights) void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid* pointer) void glVertexBlendARB (GLint count) --GL_ATI_envmap_bumpmap http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt GL_BUMP_ROT_MATRIX_ATI 0x8775 GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 GL_BUMP_TEX_UNITS_ATI 0x8778 GL_DUDV_ATI 0x8779 GL_DU8DV8_ATI 0x877A GL_BUMP_ENVMAP_ATI 0x877B GL_BUMP_TARGET_ATI 0x877C void glTexBumpParameterivATI (GLenum pname, GLint* param) void glTexBumpParameterfvATI (GLenum pname, GLfloat* param) void glGetTexBumpParameterivATI (GLenum pname, GLint* param) void glGetTexBumpParameterfvATI (GLenum pname, GLfloat* param) --GL_ATI_map_object_buffer http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt void* glMapObjectBufferATI (GLuint buffer) void glUnmapObjectBufferATI (GLuint buffer) --GL_ATI_pn_triangles http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt GL_PN_TRIANGLES_ATI 0x87F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 void glPNTrianglesiATI (GLenum pname, GLint param) void glPNTrianglesfATI (GLenum pname, GLfloat param) --GL_ATI_separate_stencil http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt GL_STENCIL_BACK_FUNC_ATI 0x8800 GL_STENCIL_BACK_FAIL_ATI 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) --GL_ATI_texture_compression_3dc GL_COMPRESSED_RGB_3DC_ATI 0x8837 --GL_ATI_vertex_streams http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt GL_MAX_VERTEX_STREAMS_ATI 0x876B GL_VERTEX_SOURCE_ATI 0x876C GL_VERTEX_STREAM0_ATI 0x876D GL_VERTEX_STREAM1_ATI 0x876E GL_VERTEX_STREAM2_ATI 0x876F GL_VERTEX_STREAM3_ATI 0x8770 GL_VERTEX_STREAM4_ATI 0x8771 GL_VERTEX_STREAM5_ATI 0x8772 GL_VERTEX_STREAM6_ATI 0x8773 GL_VERTEX_STREAM7_ATI 0x8774 void glClientActiveVertexStreamATI (GLenum stream) void glVertexBlendEnviATI (GLenum pname, GLint param) void glVertexBlendEnvfATI (GLenum pname, GLfloat param) void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) void glVertexStream2svATI (GLenum stream, const GLshort* v) void glVertexStream2iATI (GLenum stream, GLint x, GLint y) void glVertexStream2ivATI (GLenum stream, const GLint* v) void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) void glVertexStream2fvATI (GLenum stream, const GLfloat* v) void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) void glVertexStream2dvATI (GLenum stream, const GLdouble* v) void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glVertexStream3svATI (GLenum stream, const GLshort* v) void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glVertexStream3ivATI (GLenum stream, const GLint* v) void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glVertexStream3fvATI (GLenum stream, const GLfloat* v) void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glVertexStream3dvATI (GLenum stream, const GLdouble* v) void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexStream4svATI (GLenum stream, const GLshort* v) void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) void glVertexStream4ivATI (GLenum stream, const GLint* v) void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexStream4fvATI (GLenum stream, const GLfloat* v) void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexStream4dvATI (GLenum stream, const GLdouble* v) void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) void glNormalStream3bvATI (GLenum stream, const GLbyte* v) void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glNormalStream3svATI (GLenum stream, const GLshort* v) void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glNormalStream3ivATI (GLenum stream, const GLint* v) void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glNormalStream3fvATI (GLenum stream, const GLfloat* v) void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glNormalStream3dvATI (GLenum stream, const GLdouble* v) --GL_ATIX_point_sprites http://www.ati.com/developer/atiopengl.pdf GL_TEXTURE_POINT_MODE_ATIX 0x60b0 GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 --GL_ATIX_texture_env_combine3 http://www.ati.com/developer/atiopengl.pdf GL_MODULATE_ADD_ATIX 0x8744 GL_MODULATE_SIGNED_ADD_ATIX 0x8745 GL_MODULATE_SUBTRACT_ATIX 0x8746 --GL_ATIX_texture_env_route http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt GL_SECONDARY_COLOR_ATIX 0x8747 GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 --GL_ATIX_vertex_shader_output_point_size http://www.ati.com/developer/atiopengl.pdf GL_OUTPUT_POINT_SIZE_ATIX 0x610E --GL_EXT_Cg_shader http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf GL_CG_VERTEX_SHADER_EXT 0x890E GL_CG_FRAGMENT_SHADER_EXT 0x890F --GL_EXT_depth_bounds_test http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt GL_DEPTH_BOUNDS_TEST_EXT 0x8890 GL_DEPTH_BOUNDS_EXT 0x8891 void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) --GL_EXT_draw_range_elements http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) --GL_EXT_fog_coord http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt GL_FOG_COORDINATE_SOURCE_EXT 0x8450 GL_FOG_COORDINATE_EXT 0x8451 GL_FRAGMENT_DEPTH_EXT 0x8452 GL_CURRENT_FOG_COORDINATE_EXT 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 GL_FOG_COORDINATE_ARRAY_EXT 0x8457 void glFogCoordfEXT (GLfloat coord) void glFogCoordfvEXT (const GLfloat* coord) void glFogCoorddEXT (GLdouble coord) void glFogCoorddvEXT (const GLdouble* coord) void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid* pointer) -GL_EXT_pixel_buffer_object http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt GL_PIXEL_PACK_BUFFER_EXT 0x88EB GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF --GL_EXT_secondary_color http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt GL_COLOR_SUM_EXT 0x8458 GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D GL_SECONDARY_COLOR_ARRAY_EXT 0x845E void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bvEXT (const GLbyte* v) void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dvEXT (const GLdouble* v) void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fvEXT (const GLfloat* v) void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) void glSecondaryColor3ivEXT (const GLint* v) void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3svEXT (const GLshort* v) void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubvEXT (const GLubyte* v) void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uivEXT (const GLuint* v) void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usvEXT (const GLushort* v) void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLvoid* pointer) --GL_EXT_texture_cube_map http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt GL_NORMAL_MAP_EXT 0x8511 GL_REFLECTION_MAP_EXT 0x8512 GL_TEXTURE_CUBE_MAP_EXT 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C --GL_EXT_texture_edge_clamp http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt GL_CLAMP_TO_EDGE_EXT 0x812F --GL_EXT_texture_rectangle http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html GL_TEXTURE_RECTANGLE_EXT 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 --GL_EXT_vertex_shader http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt GL_VERTEX_SHADER_EXT 0x8780 GL_VERTEX_SHADER_BINDING_EXT 0x8781 GL_OP_INDEX_EXT 0x8782 GL_OP_NEGATE_EXT 0x8783 GL_OP_DOT3_EXT 0x8784 GL_OP_DOT4_EXT 0x8785 GL_OP_MUL_EXT 0x8786 GL_OP_ADD_EXT 0x8787 GL_OP_MADD_EXT 0x8788 GL_OP_FRAC_EXT 0x8789 GL_OP_MAX_EXT 0x878A GL_OP_MIN_EXT 0x878B GL_OP_SET_GE_EXT 0x878C GL_OP_SET_LT_EXT 0x878D GL_OP_CLAMP_EXT 0x878E GL_OP_FLOOR_EXT 0x878F GL_OP_ROUND_EXT 0x8790 GL_OP_EXP_BASE_2_EXT 0x8791 GL_OP_LOG_BASE_2_EXT 0x8792 GL_OP_POWER_EXT 0x8793 GL_OP_RECIP_EXT 0x8794 GL_OP_RECIP_SQRT_EXT 0x8795 GL_OP_SUB_EXT 0x8796 GL_OP_CROSS_PRODUCT_EXT 0x8797 GL_OP_MULTIPLY_MATRIX_EXT 0x8798 GL_OP_MOV_EXT 0x8799 GL_OUTPUT_VERTEX_EXT 0x879A GL_OUTPUT_COLOR0_EXT 0x879B GL_OUTPUT_COLOR1_EXT 0x879C GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC GL_OUTPUT_FOG_EXT 0x87BD GL_SCALAR_EXT 0x87BE GL_VECTOR_EXT 0x87BF GL_MATRIX_EXT 0x87C0 GL_VARIANT_EXT 0x87C1 GL_INVARIANT_EXT 0x87C2 GL_LOCAL_CONSTANT_EXT 0x87C3 GL_LOCAL_EXT 0x87C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 GL_X_EXT 0x87D5 GL_Y_EXT 0x87D6 GL_Z_EXT 0x87D7 GL_W_EXT 0x87D8 GL_NEGATIVE_X_EXT 0x87D9 GL_NEGATIVE_Y_EXT 0x87DA GL_NEGATIVE_Z_EXT 0x87DB GL_NEGATIVE_W_EXT 0x87DC GL_ZERO_EXT 0x87DD GL_ONE_EXT 0x87DE GL_NEGATIVE_ONE_EXT 0x87DF GL_NORMALIZED_RANGE_EXT 0x87E0 GL_FULL_RANGE_EXT 0x87E1 GL_CURRENT_VERTEX_EXT 0x87E2 GL_MVP_MATRIX_EXT 0x87E3 GL_VARIANT_VALUE_EXT 0x87E4 GL_VARIANT_DATATYPE_EXT 0x87E5 GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 GL_VARIANT_ARRAY_EXT 0x87E8 GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 GL_INVARIANT_VALUE_EXT 0x87EA GL_INVARIANT_DATATYPE_EXT 0x87EB GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED void glBeginVertexShaderEXT (void) void glEndVertexShaderEXT (void) void glBindVertexShaderEXT (GLuint id) GLuint glGenVertexShadersEXT (GLuint range) void glDeleteVertexShaderEXT (GLuint id) void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) void glSetInvariantEXT (GLuint id, GLenum type, GLvoid* addr) void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid* addr) void glVariantbvEXT (GLuint id, GLbyte* addr) void glVariantsvEXT (GLuint id, GLshort* addr) void glVariantivEXT (GLuint id, GLint* addr) void glVariantfvEXT (GLuint id, GLfloat* addr) void glVariantdvEXT (GLuint id, GLdouble* addr) void glVariantubvEXT (GLuint id, GLubyte* addr) void glVariantusvEXT (GLuint id, GLushort* addr) void glVariantuivEXT (GLuint id, GLuint* addr) void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid* addr) void glEnableVariantClientStateEXT (GLuint id) void glDisableVariantClientStateEXT (GLuint id) GLuint glBindLightParameterEXT (GLenum light, GLenum value) GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) GLuint glBindParameterEXT (GLenum value) GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean* data) void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint* data) void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat* data) void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid** data) void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean* data) void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint* data) void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat* data) void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean* data) void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint* data) void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat* data) --GL_KTX_buffer_region GL_KTX_FRONT_REGION 0x0 GL_KTX_BACK_REGION 0x1 GL_KTX_Z_REGION 0x2 GL_KTX_STENCIL_REGION 0x3 GLuint glBufferRegionEnabledEXT (void) GLuint glNewBufferRegionEXT (GLenum region) void glDeleteBufferRegionEXT (GLenum region) void glReadBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) void glDrawBufferRegionEXT (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) --GL_NV_fragment_program2 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 --GL_NV_fragment_program_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt --GL_NV_vertex_program3 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C --GL_VERSION_1_1 GL_ACCUM 0x0100 GL_LOAD 0x0101 GL_RETURN 0x0102 GL_MULT 0x0103 GL_ADD 0x0104 GL_NEVER 0x0200 GL_LESS 0x0201 GL_EQUAL 0x0202 GL_LEQUAL 0x0203 GL_GREATER 0x0204 GL_NOTEQUAL 0x0205 GL_GEQUAL 0x0206 GL_ALWAYS 0x0207 GL_CURRENT_BIT 0x00000001 GL_POINT_BIT 0x00000002 GL_LINE_BIT 0x00000004 GL_POLYGON_BIT 0x00000008 GL_POLYGON_STIPPLE_BIT 0x00000010 GL_PIXEL_MODE_BIT 0x00000020 GL_LIGHTING_BIT 0x00000040 GL_FOG_BIT 0x00000080 GL_DEPTH_BUFFER_BIT 0x00000100 GL_ACCUM_BUFFER_BIT 0x00000200 GL_STENCIL_BUFFER_BIT 0x00000400 GL_VIEWPORT_BIT 0x00000800 GL_TRANSFORM_BIT 0x00001000 GL_ENABLE_BIT 0x00002000 GL_COLOR_BUFFER_BIT 0x00004000 GL_HINT_BIT 0x00008000 GL_EVAL_BIT 0x00010000 GL_LIST_BIT 0x00020000 GL_TEXTURE_BIT 0x00040000 GL_SCISSOR_BIT 0x00080000 GL_ALL_ATTRIB_BITS 0x000fffff GL_POINTS 0x0000 GL_LINES 0x0001 GL_LINE_LOOP 0x0002 GL_LINE_STRIP 0x0003 GL_TRIANGLES 0x0004 GL_TRIANGLE_STRIP 0x0005 GL_TRIANGLE_FAN 0x0006 GL_QUADS 0x0007 GL_QUAD_STRIP 0x0008 GL_POLYGON 0x0009 GL_ZERO 0 GL_ONE 1 GL_SRC_COLOR 0x0300 GL_ONE_MINUS_SRC_COLOR 0x0301 GL_SRC_ALPHA 0x0302 GL_ONE_MINUS_SRC_ALPHA 0x0303 GL_DST_ALPHA 0x0304 GL_ONE_MINUS_DST_ALPHA 0x0305 GL_DST_COLOR 0x0306 GL_ONE_MINUS_DST_COLOR 0x0307 GL_SRC_ALPHA_SATURATE 0x0308 GL_TRUE 1 GL_FALSE 0 GL_CLIP_PLANE0 0x3000 GL_CLIP_PLANE1 0x3001 GL_CLIP_PLANE2 0x3002 GL_CLIP_PLANE3 0x3003 GL_CLIP_PLANE4 0x3004 GL_CLIP_PLANE5 0x3005 GL_BYTE 0x1400 GL_UNSIGNED_BYTE 0x1401 GL_SHORT 0x1402 GL_UNSIGNED_SHORT 0x1403 GL_INT 0x1404 GL_UNSIGNED_INT 0x1405 GL_FLOAT 0x1406 GL_2_BYTES 0x1407 GL_3_BYTES 0x1408 GL_4_BYTES 0x1409 GL_DOUBLE 0x140A GL_NONE 0 GL_FRONT_LEFT 0x0400 GL_FRONT_RIGHT 0x0401 GL_BACK_LEFT 0x0402 GL_BACK_RIGHT 0x0403 GL_FRONT 0x0404 GL_BACK 0x0405 GL_LEFT 0x0406 GL_RIGHT 0x0407 GL_FRONT_AND_BACK 0x0408 GL_AUX0 0x0409 GL_AUX1 0x040A GL_AUX2 0x040B GL_AUX3 0x040C GL_NO_ERROR 0 GL_INVALID_ENUM 0x0500 GL_INVALID_VALUE 0x0501 GL_INVALID_OPERATION 0x0502 GL_STACK_OVERFLOW 0x0503 GL_STACK_UNDERFLOW 0x0504 GL_OUT_OF_MEMORY 0x0505 GL_2D 0x0600 GL_3D 0x0601 GL_3D_COLOR 0x0602 GL_3D_COLOR_TEXTURE 0x0603 GL_4D_COLOR_TEXTURE 0x0604 GL_PASS_THROUGH_TOKEN 0x0700 GL_POINT_TOKEN 0x0701 GL_LINE_TOKEN 0x0702 GL_POLYGON_TOKEN 0x0703 GL_BITMAP_TOKEN 0x0704 GL_DRAW_PIXEL_TOKEN 0x0705 GL_COPY_PIXEL_TOKEN 0x0706 GL_LINE_RESET_TOKEN 0x0707 GL_EXP 0x0800 GL_EXP2 0x0801 GL_CW 0x0900 GL_CCW 0x0901 GL_COEFF 0x0A00 GL_ORDER 0x0A01 GL_DOMAIN 0x0A02 GL_CURRENT_COLOR 0x0B00 GL_CURRENT_INDEX 0x0B01 GL_CURRENT_NORMAL 0x0B02 GL_CURRENT_TEXTURE_COORDS 0x0B03 GL_CURRENT_RASTER_COLOR 0x0B04 GL_CURRENT_RASTER_INDEX 0x0B05 GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 GL_CURRENT_RASTER_POSITION 0x0B07 GL_CURRENT_RASTER_POSITION_VALID 0x0B08 GL_CURRENT_RASTER_DISTANCE 0x0B09 GL_POINT_SMOOTH 0x0B10 GL_POINT_SIZE 0x0B11 GL_POINT_SIZE_RANGE 0x0B12 GL_POINT_SIZE_GRANULARITY 0x0B13 GL_LINE_SMOOTH 0x0B20 GL_LINE_WIDTH 0x0B21 GL_LINE_WIDTH_RANGE 0x0B22 GL_LINE_WIDTH_GRANULARITY 0x0B23 GL_LINE_STIPPLE 0x0B24 GL_LINE_STIPPLE_PATTERN 0x0B25 GL_LINE_STIPPLE_REPEAT 0x0B26 GL_LIST_MODE 0x0B30 GL_MAX_LIST_NESTING 0x0B31 GL_LIST_BASE 0x0B32 GL_LIST_INDEX 0x0B33 GL_POLYGON_MODE 0x0B40 GL_POLYGON_SMOOTH 0x0B41 GL_POLYGON_STIPPLE 0x0B42 GL_EDGE_FLAG 0x0B43 GL_CULL_FACE 0x0B44 GL_CULL_FACE_MODE 0x0B45 GL_FRONT_FACE 0x0B46 GL_LIGHTING 0x0B50 GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 GL_LIGHT_MODEL_TWO_SIDE 0x0B52 GL_LIGHT_MODEL_AMBIENT 0x0B53 GL_SHADE_MODEL 0x0B54 GL_COLOR_MATERIAL_FACE 0x0B55 GL_COLOR_MATERIAL_PARAMETER 0x0B56 GL_COLOR_MATERIAL 0x0B57 GL_FOG 0x0B60 GL_FOG_INDEX 0x0B61 GL_FOG_DENSITY 0x0B62 GL_FOG_START 0x0B63 GL_FOG_END 0x0B64 GL_FOG_MODE 0x0B65 GL_FOG_COLOR 0x0B66 GL_DEPTH_RANGE 0x0B70 GL_DEPTH_TEST 0x0B71 GL_DEPTH_WRITEMASK 0x0B72 GL_DEPTH_CLEAR_VALUE 0x0B73 GL_DEPTH_FUNC 0x0B74 GL_ACCUM_CLEAR_VALUE 0x0B80 GL_STENCIL_TEST 0x0B90 GL_STENCIL_CLEAR_VALUE 0x0B91 GL_STENCIL_FUNC 0x0B92 GL_STENCIL_VALUE_MASK 0x0B93 GL_STENCIL_FAIL 0x0B94 GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 GL_STENCIL_PASS_DEPTH_PASS 0x0B96 GL_STENCIL_REF 0x0B97 GL_STENCIL_WRITEMASK 0x0B98 GL_MATRIX_MODE 0x0BA0 GL_NORMALIZE 0x0BA1 GL_VIEWPORT 0x0BA2 GL_MODELVIEW_STACK_DEPTH 0x0BA3 GL_PROJECTION_STACK_DEPTH 0x0BA4 GL_TEXTURE_STACK_DEPTH 0x0BA5 GL_MODELVIEW_MATRIX 0x0BA6 GL_PROJECTION_MATRIX 0x0BA7 GL_TEXTURE_MATRIX 0x0BA8 GL_ATTRIB_STACK_DEPTH 0x0BB0 GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 GL_ALPHA_TEST 0x0BC0 GL_ALPHA_TEST_FUNC 0x0BC1 GL_ALPHA_TEST_REF 0x0BC2 GL_DITHER 0x0BD0 GL_BLEND_DST 0x0BE0 GL_BLEND_SRC 0x0BE1 GL_BLEND 0x0BE2 GL_LOGIC_OP_MODE 0x0BF0 GL_INDEX_LOGIC_OP 0x0BF1 GL_COLOR_LOGIC_OP 0x0BF2 GL_AUX_BUFFERS 0x0C00 GL_DRAW_BUFFER 0x0C01 GL_READ_BUFFER 0x0C02 GL_SCISSOR_BOX 0x0C10 GL_SCISSOR_TEST 0x0C11 GL_INDEX_CLEAR_VALUE 0x0C20 GL_INDEX_WRITEMASK 0x0C21 GL_COLOR_CLEAR_VALUE 0x0C22 GL_COLOR_WRITEMASK 0x0C23 GL_INDEX_MODE 0x0C30 GL_RGBA_MODE 0x0C31 GL_DOUBLEBUFFER 0x0C32 GL_STEREO 0x0C33 GL_RENDER_MODE 0x0C40 GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 GL_POINT_SMOOTH_HINT 0x0C51 GL_LINE_SMOOTH_HINT 0x0C52 GL_POLYGON_SMOOTH_HINT 0x0C53 GL_FOG_HINT 0x0C54 GL_TEXTURE_GEN_S 0x0C60 GL_TEXTURE_GEN_T 0x0C61 GL_TEXTURE_GEN_R 0x0C62 GL_TEXTURE_GEN_Q 0x0C63 GL_PIXEL_MAP_I_TO_I 0x0C70 GL_PIXEL_MAP_S_TO_S 0x0C71 GL_PIXEL_MAP_I_TO_R 0x0C72 GL_PIXEL_MAP_I_TO_G 0x0C73 GL_PIXEL_MAP_I_TO_B 0x0C74 GL_PIXEL_MAP_I_TO_A 0x0C75 GL_PIXEL_MAP_R_TO_R 0x0C76 GL_PIXEL_MAP_G_TO_G 0x0C77 GL_PIXEL_MAP_B_TO_B 0x0C78 GL_PIXEL_MAP_A_TO_A 0x0C79 GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 GL_UNPACK_SWAP_BYTES 0x0CF0 GL_UNPACK_LSB_FIRST 0x0CF1 GL_UNPACK_ROW_LENGTH 0x0CF2 GL_UNPACK_SKIP_ROWS 0x0CF3 GL_UNPACK_SKIP_PIXELS 0x0CF4 GL_UNPACK_ALIGNMENT 0x0CF5 GL_PACK_SWAP_BYTES 0x0D00 GL_PACK_LSB_FIRST 0x0D01 GL_PACK_ROW_LENGTH 0x0D02 GL_PACK_SKIP_ROWS 0x0D03 GL_PACK_SKIP_PIXELS 0x0D04 GL_PACK_ALIGNMENT 0x0D05 GL_MAP_COLOR 0x0D10 GL_MAP_STENCIL 0x0D11 GL_INDEX_SHIFT 0x0D12 GL_INDEX_OFFSET 0x0D13 GL_RED_SCALE 0x0D14 GL_RED_BIAS 0x0D15 GL_ZOOM_X 0x0D16 GL_ZOOM_Y 0x0D17 GL_GREEN_SCALE 0x0D18 GL_GREEN_BIAS 0x0D19 GL_BLUE_SCALE 0x0D1A GL_BLUE_BIAS 0x0D1B GL_ALPHA_SCALE 0x0D1C GL_ALPHA_BIAS 0x0D1D GL_DEPTH_SCALE 0x0D1E GL_DEPTH_BIAS 0x0D1F GL_MAX_EVAL_ORDER 0x0D30 GL_MAX_LIGHTS 0x0D31 GL_MAX_CLIP_PLANES 0x0D32 GL_MAX_TEXTURE_SIZE 0x0D33 GL_MAX_PIXEL_MAP_TABLE 0x0D34 GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 GL_MAX_NAME_STACK_DEPTH 0x0D37 GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 GL_MAX_VIEWPORT_DIMS 0x0D3A GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B GL_SUBPIXEL_BITS 0x0D50 GL_INDEX_BITS 0x0D51 GL_RED_BITS 0x0D52 GL_GREEN_BITS 0x0D53 GL_BLUE_BITS 0x0D54 GL_ALPHA_BITS 0x0D55 GL_DEPTH_BITS 0x0D56 GL_STENCIL_BITS 0x0D57 GL_ACCUM_RED_BITS 0x0D58 GL_ACCUM_GREEN_BITS 0x0D59 GL_ACCUM_BLUE_BITS 0x0D5A GL_ACCUM_ALPHA_BITS 0x0D5B GL_NAME_STACK_DEPTH 0x0D70 GL_AUTO_NORMAL 0x0D80 GL_MAP1_COLOR_4 0x0D90 GL_MAP1_INDEX 0x0D91 GL_MAP1_NORMAL 0x0D92 GL_MAP1_TEXTURE_COORD_1 0x0D93 GL_MAP1_TEXTURE_COORD_2 0x0D94 GL_MAP1_TEXTURE_COORD_3 0x0D95 GL_MAP1_TEXTURE_COORD_4 0x0D96 GL_MAP1_VERTEX_3 0x0D97 GL_MAP1_VERTEX_4 0x0D98 GL_MAP2_COLOR_4 0x0DB0 GL_MAP2_INDEX 0x0DB1 GL_MAP2_NORMAL 0x0DB2 GL_MAP2_TEXTURE_COORD_1 0x0DB3 GL_MAP2_TEXTURE_COORD_2 0x0DB4 GL_MAP2_TEXTURE_COORD_3 0x0DB5 GL_MAP2_TEXTURE_COORD_4 0x0DB6 GL_MAP2_VERTEX_3 0x0DB7 GL_MAP2_VERTEX_4 0x0DB8 GL_MAP1_GRID_DOMAIN 0x0DD0 GL_MAP1_GRID_SEGMENTS 0x0DD1 GL_MAP2_GRID_DOMAIN 0x0DD2 GL_MAP2_GRID_SEGMENTS 0x0DD3 GL_TEXTURE_1D 0x0DE0 GL_TEXTURE_2D 0x0DE1 GL_FEEDBACK_BUFFER_POINTER 0x0DF0 GL_FEEDBACK_BUFFER_SIZE 0x0DF1 GL_FEEDBACK_BUFFER_TYPE 0x0DF2 GL_SELECTION_BUFFER_POINTER 0x0DF3 GL_SELECTION_BUFFER_SIZE 0x0DF4 GL_TEXTURE_WIDTH 0x1000 GL_TEXTURE_HEIGHT 0x1001 GL_TEXTURE_INTERNAL_FORMAT 0x1003 GL_TEXTURE_BORDER_COLOR 0x1004 GL_TEXTURE_BORDER 0x1005 GL_DONT_CARE 0x1100 GL_FASTEST 0x1101 GL_NICEST 0x1102 GL_LIGHT0 0x4000 GL_LIGHT1 0x4001 GL_LIGHT2 0x4002 GL_LIGHT3 0x4003 GL_LIGHT4 0x4004 GL_LIGHT5 0x4005 GL_LIGHT6 0x4006 GL_LIGHT7 0x4007 GL_AMBIENT 0x1200 GL_DIFFUSE 0x1201 GL_SPECULAR 0x1202 GL_POSITION 0x1203 GL_SPOT_DIRECTION 0x1204 GL_SPOT_EXPONENT 0x1205 GL_SPOT_CUTOFF 0x1206 GL_CONSTANT_ATTENUATION 0x1207 GL_LINEAR_ATTENUATION 0x1208 GL_QUADRATIC_ATTENUATION 0x1209 GL_COMPILE 0x1300 GL_COMPILE_AND_EXECUTE 0x1301 GL_CLEAR 0x1500 GL_AND 0x1501 GL_AND_REVERSE 0x1502 GL_COPY 0x1503 GL_AND_INVERTED 0x1504 GL_NOOP 0x1505 GL_XOR 0x1506 GL_OR 0x1507 GL_NOR 0x1508 GL_EQUIV 0x1509 GL_INVERT 0x150A GL_OR_REVERSE 0x150B GL_COPY_INVERTED 0x150C GL_OR_INVERTED 0x150D GL_NAND 0x150E GL_SET 0x150F GL_EMISSION 0x1600 GL_SHININESS 0x1601 GL_AMBIENT_AND_DIFFUSE 0x1602 GL_COLOR_INDEXES 0x1603 GL_MODELVIEW 0x1700 GL_PROJECTION 0x1701 GL_TEXTURE 0x1702 GL_COLOR 0x1800 GL_DEPTH 0x1801 GL_STENCIL 0x1802 GL_COLOR_INDEX 0x1900 GL_STENCIL_INDEX 0x1901 GL_DEPTH_COMPONENT 0x1902 GL_RED 0x1903 GL_GREEN 0x1904 GL_BLUE 0x1905 GL_ALPHA 0x1906 GL_RGB 0x1907 GL_RGBA 0x1908 GL_LUMINANCE 0x1909 GL_LUMINANCE_ALPHA 0x190A GL_BITMAP 0x1A00 GL_POINT 0x1B00 GL_LINE 0x1B01 GL_FILL 0x1B02 GL_RENDER 0x1C00 GL_FEEDBACK 0x1C01 GL_SELECT 0x1C02 GL_FLAT 0x1D00 GL_SMOOTH 0x1D01 GL_KEEP 0x1E00 GL_REPLACE 0x1E01 GL_INCR 0x1E02 GL_DECR 0x1E03 GL_VENDOR 0x1F00 GL_RENDERER 0x1F01 GL_VERSION 0x1F02 GL_EXTENSIONS 0x1F03 GL_S 0x2000 GL_T 0x2001 GL_R 0x2002 GL_Q 0x2003 GL_MODULATE 0x2100 GL_DECAL 0x2101 GL_TEXTURE_ENV_MODE 0x2200 GL_TEXTURE_ENV_COLOR 0x2201 GL_TEXTURE_ENV 0x2300 GL_EYE_LINEAR 0x2400 GL_OBJECT_LINEAR 0x2401 GL_SPHERE_MAP 0x2402 GL_TEXTURE_GEN_MODE 0x2500 GL_OBJECT_PLANE 0x2501 GL_EYE_PLANE 0x2502 GL_NEAREST 0x2600 GL_LINEAR 0x2601 GL_NEAREST_MIPMAP_NEAREST 0x2700 GL_LINEAR_MIPMAP_NEAREST 0x2701 GL_NEAREST_MIPMAP_LINEAR 0x2702 GL_LINEAR_MIPMAP_LINEAR 0x2703 GL_TEXTURE_MAG_FILTER 0x2800 GL_TEXTURE_MIN_FILTER 0x2801 GL_TEXTURE_WRAP_S 0x2802 GL_TEXTURE_WRAP_T 0x2803 GL_CLAMP 0x2900 GL_REPEAT 0x2901 GL_CLIENT_PIXEL_STORE_BIT 0x00000001 GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GL_POLYGON_OFFSET_FACTOR 0x8038 GL_POLYGON_OFFSET_UNITS 0x2A00 GL_POLYGON_OFFSET_POINT 0x2A01 GL_POLYGON_OFFSET_LINE 0x2A02 GL_POLYGON_OFFSET_FILL 0x8037 GL_ALPHA4 0x803B GL_ALPHA8 0x803C GL_ALPHA12 0x803D GL_ALPHA16 0x803E GL_LUMINANCE4 0x803F GL_LUMINANCE8 0x8040 GL_LUMINANCE12 0x8041 GL_LUMINANCE16 0x8042 GL_LUMINANCE4_ALPHA4 0x8043 GL_LUMINANCE6_ALPHA2 0x8044 GL_LUMINANCE8_ALPHA8 0x8045 GL_LUMINANCE12_ALPHA4 0x8046 GL_LUMINANCE12_ALPHA12 0x8047 GL_LUMINANCE16_ALPHA16 0x8048 GL_INTENSITY 0x8049 GL_INTENSITY4 0x804A GL_INTENSITY8 0x804B GL_INTENSITY12 0x804C GL_INTENSITY16 0x804D GL_R3_G3_B2 0x2A10 GL_RGB4 0x804F GL_RGB5 0x8050 GL_RGB8 0x8051 GL_RGB10 0x8052 GL_RGB12 0x8053 GL_RGB16 0x8054 GL_RGBA2 0x8055 GL_RGBA4 0x8056 GL_RGB5_A1 0x8057 GL_RGBA8 0x8058 GL_RGB10_A2 0x8059 GL_RGBA12 0x805A GL_RGBA16 0x805B GL_TEXTURE_RED_SIZE 0x805C GL_TEXTURE_GREEN_SIZE 0x805D GL_TEXTURE_BLUE_SIZE 0x805E GL_TEXTURE_ALPHA_SIZE 0x805F GL_TEXTURE_LUMINANCE_SIZE 0x8060 GL_TEXTURE_INTENSITY_SIZE 0x8061 GL_PROXY_TEXTURE_1D 0x8063 GL_PROXY_TEXTURE_2D 0x8064 GL_TEXTURE_PRIORITY 0x8066 GL_TEXTURE_RESIDENT 0x8067 GL_TEXTURE_BINDING_1D 0x8068 GL_TEXTURE_BINDING_2D 0x8069 GL_VERTEX_ARRAY 0x8074 GL_NORMAL_ARRAY 0x8075 GL_COLOR_ARRAY 0x8076 GL_INDEX_ARRAY 0x8077 GL_TEXTURE_COORD_ARRAY 0x8078 GL_EDGE_FLAG_ARRAY 0x8079 GL_VERTEX_ARRAY_SIZE 0x807A GL_VERTEX_ARRAY_TYPE 0x807B GL_VERTEX_ARRAY_STRIDE 0x807C GL_NORMAL_ARRAY_TYPE 0x807E GL_NORMAL_ARRAY_STRIDE 0x807F GL_COLOR_ARRAY_SIZE 0x8081 GL_COLOR_ARRAY_TYPE 0x8082 GL_COLOR_ARRAY_STRIDE 0x8083 GL_INDEX_ARRAY_TYPE 0x8085 GL_INDEX_ARRAY_STRIDE 0x8086 GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A GL_EDGE_FLAG_ARRAY_STRIDE 0x808C GL_VERTEX_ARRAY_POINTER 0x808E GL_NORMAL_ARRAY_POINTER 0x808F GL_COLOR_ARRAY_POINTER 0x8090 GL_INDEX_ARRAY_POINTER 0x8091 GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 GL_EDGE_FLAG_ARRAY_POINTER 0x8093 GL_V2F 0x2A20 GL_V3F 0x2A21 GL_C4UB_V2F 0x2A22 GL_C4UB_V3F 0x2A23 GL_C3F_V3F 0x2A24 GL_N3F_V3F 0x2A25 GL_C4F_N3F_V3F 0x2A26 GL_T2F_V3F 0x2A27 GL_T4F_V4F 0x2A28 GL_T2F_C4UB_V3F 0x2A29 GL_T2F_C3F_V3F 0x2A2A GL_T2F_N3F_V3F 0x2A2B GL_T2F_C4F_N3F_V3F 0x2A2C GL_T4F_C4F_N3F_V4F 0x2A2D GL_LOGIC_OP 0x0BF1 GL_TEXTURE_COMPONENTS 0x1003 GL_COLOR_INDEX1_EXT 0x80E2 GL_COLOR_INDEX2_EXT 0x80E3 GL_COLOR_INDEX4_EXT 0x80E4 GL_COLOR_INDEX8_EXT 0x80E5 GL_COLOR_INDEX12_EXT 0x80E6 GL_COLOR_INDEX16_EXT 0x80E7 void glAccum (GLenum op, GLfloat value) void glAlphaFunc (GLenum func, GLclampf ref) GLboolean glAreTexturesResident (GLsizei n, const GLuint* textures, GLboolean* residences) void glArrayElement (GLint i) void glBegin (GLenum mode) void glBindTexture (GLenum target, GLuint texture) void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) void glBlendFunc (GLenum sfactor, GLenum dfactor) void glCallList (GLuint list) void glCallLists (GLsizei n, GLenum type, const GLvoid* lists) void glClear (GLbitfield mask) void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) void glClearDepth (GLclampd depth) void glClearIndex (GLfloat c) void glClearStencil (GLint s) void glClipPlane (GLenum plane, const GLdouble* equation) void glColor3b (GLbyte red, GLbyte green, GLbyte blue) void glColor3bv (const GLbyte* v) void glColor3d (GLdouble red, GLdouble green, GLdouble blue) void glColor3dv (const GLdouble* v) void glColor3f (GLfloat red, GLfloat green, GLfloat blue) void glColor3fv (const GLfloat* v) void glColor3i (GLint red, GLint green, GLint blue) void glColor3iv (const GLint* v) void glColor3s (GLshort red, GLshort green, GLshort blue) void glColor3sv (const GLshort* v) void glColor3ub (GLubyte red, GLubyte green, GLubyte blue) void glColor3ubv (const GLubyte* v) void glColor3ui (GLuint red, GLuint green, GLuint blue) void glColor3uiv (const GLuint* v) void glColor3us (GLushort red, GLushort green, GLushort blue) void glColor3usv (const GLushort* v) void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) void glColor4bv (const GLbyte* v) void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) void glColor4dv (const GLdouble* v) void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) void glColor4fv (const GLfloat* v) void glColor4i (GLint red, GLint green, GLint blue, GLint alpha) void glColor4iv (const GLint* v) void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) void glColor4sv (const GLshort* v) void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) void glColor4ubv (const GLubyte* v) void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) void glColor4uiv (const GLuint* v) void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) void glColor4usv (const GLushort* v) void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) void glColorMaterial (GLenum face, GLenum mode) void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCullFace (GLenum mode) void glDeleteLists (GLuint list, GLsizei range) void glDeleteTextures (GLsizei n, const GLuint* textures) void glDepthFunc (GLenum func) void glDepthMask (GLboolean flag) void glDepthRange (GLclampd zNear, GLclampd zFar) void glDisable (GLenum cap) void glDisableClientState (GLenum array) void glDrawArrays (GLenum mode, GLint first, GLsizei count) void glDrawBuffer (GLenum mode) void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) void glEdgeFlag (GLboolean flag) void glEdgeFlagPointer (GLsizei stride, const GLvoid* pointer) void glEdgeFlagv (const GLboolean* flag) void glEnable (GLenum cap) void glEnableClientState (GLenum array) void glEnd (void) void glEndList (void) void glEvalCoord1d (GLdouble u) void glEvalCoord1dv (const GLdouble* u) void glEvalCoord1f (GLfloat u) void glEvalCoord1fv (const GLfloat* u) void glEvalCoord2d (GLdouble u, GLdouble v) void glEvalCoord2dv (const GLdouble* u) void glEvalCoord2f (GLfloat u, GLfloat v) void glEvalCoord2fv (const GLfloat* u) void glEvalMesh1 (GLenum mode, GLint i1, GLint i2) void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) void glEvalPoint1 (GLint i) void glEvalPoint2 (GLint i, GLint j) void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat* buffer) void glFinish (void) void glFlush (void) void glFogf (GLenum pname, GLfloat param) void glFogfv (GLenum pname, const GLfloat* params) void glFogi (GLenum pname, GLint param) void glFogiv (GLenum pname, const GLint* params) void glFrontFace (GLenum mode) void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GLuint glGenLists (GLsizei range) void glGenTextures (GLsizei n, GLuint* textures) void glGetBooleanv (GLenum pname, GLboolean* params) void glGetClipPlane (GLenum plane, GLdouble* equation) void glGetDoublev (GLenum pname, GLdouble* params) GLenum glGetError (void) void glGetFloatv (GLenum pname, GLfloat* params) void glGetIntegerv (GLenum pname, GLint* params) void glGetLightfv (GLenum light, GLenum pname, GLfloat* params) void glGetLightiv (GLenum light, GLenum pname, GLint* params) void glGetMapdv (GLenum target, GLenum query, GLdouble* v) void glGetMapfv (GLenum target, GLenum query, GLfloat* v) void glGetMapiv (GLenum target, GLenum query, GLint* v) void glGetMaterialfv (GLenum face, GLenum pname, GLfloat* params) void glGetMaterialiv (GLenum face, GLenum pname, GLint* params) void glGetPixelMapfv (GLenum map, GLfloat* values) void glGetPixelMapuiv (GLenum map, GLuint* values) void glGetPixelMapusv (GLenum map, GLushort* values) void glGetPointerv (GLenum pname, GLvoid** params) void glGetPolygonStipple (GLubyte* mask) GLstring glGetString (GLenum name) void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat* params) void glGetTexEnviv (GLenum target, GLenum pname, GLint* params) void glGetTexGendv (GLenum coord, GLenum pname, GLdouble* params) void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat* params) void glGetTexGeniv (GLenum coord, GLenum pname, GLint* params) void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat* params) void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint* params) void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params) void glGetTexParameteriv (GLenum target, GLenum pname, GLint* params) void glHint (GLenum target, GLenum mode) void glIndexMask (GLuint mask) void glIndexPointer (GLenum type, GLsizei stride, const GLvoid* pointer) void glIndexd (GLdouble c) void glIndexdv (const GLdouble* c) void glIndexf (GLfloat c) void glIndexfv (const GLfloat* c) void glIndexi (GLint c) void glIndexiv (const GLint* c) void glIndexs (GLshort c) void glIndexsv (const GLshort* c) void glIndexub (GLubyte c) void glIndexubv (const GLubyte* c) void glInitNames (void) void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid* pointer) GLboolean glIsEnabled (GLenum cap) GLboolean glIsList (GLuint list) GLboolean glIsTexture (GLuint texture) void glLightModelf (GLenum pname, GLfloat param) void glLightModelfv (GLenum pname, const GLfloat* params) void glLightModeli (GLenum pname, GLint param) void glLightModeliv (GLenum pname, const GLint* params) void glLightf (GLenum light, GLenum pname, GLfloat param) void glLightfv (GLenum light, GLenum pname, const GLfloat* params) void glLighti (GLenum light, GLenum pname, GLint param) void glLightiv (GLenum light, GLenum pname, const GLint* params) void glLineStipple (GLint factor, GLushort pattern) void glLineWidth (GLfloat width) void glListBase (GLuint base) void glLoadIdentity (void) void glLoadMatrixd (const GLdouble* m) void glLoadMatrixf (const GLfloat* m) void glLoadName (GLuint name) void glLogicOp (GLenum opcode) void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) void glMaterialf (GLenum face, GLenum pname, GLfloat param) void glMaterialfv (GLenum face, GLenum pname, const GLfloat* params) void glMateriali (GLenum face, GLenum pname, GLint param) void glMaterialiv (GLenum face, GLenum pname, const GLint* params) void glMatrixMode (GLenum mode) void glMultMatrixd (const GLdouble* m) void glMultMatrixf (const GLfloat* m) void glNewList (GLuint list, GLenum mode) void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) void glNormal3bv (const GLbyte* v) void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) void glNormal3dv (const GLdouble* v) void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) void glNormal3fv (const GLfloat* v) void glNormal3i (GLint nx, GLint ny, GLint nz) void glNormal3iv (const GLint* v) void glNormal3s (GLshort nx, GLshort ny, GLshort nz) void glNormal3sv (const GLshort* v) void glNormalPointer (GLenum type, GLsizei stride, const GLvoid* pointer) void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) void glPassThrough (GLfloat token) void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat* values) void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint* values) void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort* values) void glPixelStoref (GLenum pname, GLfloat param) void glPixelStorei (GLenum pname, GLint param) void glPixelTransferf (GLenum pname, GLfloat param) void glPixelTransferi (GLenum pname, GLint param) void glPixelZoom (GLfloat xfactor, GLfloat yfactor) void glPointSize (GLfloat size) void glPolygonMode (GLenum face, GLenum mode) void glPolygonOffset (GLfloat factor, GLfloat units) void glPolygonStipple (const GLubyte* mask) void glPopAttrib (void) void glPopClientAttrib (void) void glPopMatrix (void) void glPopName (void) void glPrioritizeTextures (GLsizei n, const GLuint* textures, const GLclampf* priorities) void glPushAttrib (GLbitfield mask) void glPushClientAttrib (GLbitfield mask) void glPushMatrix (void) void glPushName (GLuint name) void glRasterPos2d (GLdouble x, GLdouble y) void glRasterPos2dv (const GLdouble* v) void glRasterPos2f (GLfloat x, GLfloat y) void glRasterPos2fv (const GLfloat* v) void glRasterPos2i (GLint x, GLint y) void glRasterPos2iv (const GLint* v) void glRasterPos2s (GLshort x, GLshort y) void glRasterPos2sv (const GLshort* v) void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) void glRasterPos3dv (const GLdouble* v) void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) void glRasterPos3fv (const GLfloat* v) void glRasterPos3i (GLint x, GLint y, GLint z) void glRasterPos3iv (const GLint* v) void glRasterPos3s (GLshort x, GLshort y, GLshort z) void glRasterPos3sv (const GLshort* v) void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glRasterPos4dv (const GLdouble* v) void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glRasterPos4fv (const GLfloat* v) void glRasterPos4i (GLint x, GLint y, GLint z, GLint w) void glRasterPos4iv (const GLint* v) void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) void glRasterPos4sv (const GLshort* v) void glReadBuffer (GLenum mode) void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) void glRectdv (const GLdouble* v1, const GLdouble* v2) void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) void glRectfv (const GLfloat* v1, const GLfloat* v2) void glRecti (GLint x1, GLint y1, GLint x2, GLint y2) void glRectiv (const GLint* v1, const GLint* v2) void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) void glRectsv (const GLshort* v1, const GLshort* v2) GLint glRenderMode (GLenum mode) void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) void glScaled (GLdouble x, GLdouble y, GLdouble z) void glScalef (GLfloat x, GLfloat y, GLfloat z) void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) void glSelectBuffer (GLsizei size, GLuint* buffer) void glShadeModel (GLenum mode) void glStencilFunc (GLenum func, GLint ref, GLuint mask) void glStencilMask (GLuint mask) void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) void glTexCoord1d (GLdouble s) void glTexCoord1dv (const GLdouble* v) void glTexCoord1f (GLfloat s) void glTexCoord1fv (const GLfloat* v) void glTexCoord1i (GLint s) void glTexCoord1iv (const GLint* v) void glTexCoord1s (GLshort s) void glTexCoord1sv (const GLshort* v) void glTexCoord2d (GLdouble s, GLdouble t) void glTexCoord2dv (const GLdouble* v) void glTexCoord2f (GLfloat s, GLfloat t) void glTexCoord2fv (const GLfloat* v) void glTexCoord2i (GLint s, GLint t) void glTexCoord2iv (const GLint* v) void glTexCoord2s (GLshort s, GLshort t) void glTexCoord2sv (const GLshort* v) void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) void glTexCoord3dv (const GLdouble* v) void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) void glTexCoord3fv (const GLfloat* v) void glTexCoord3i (GLint s, GLint t, GLint r) void glTexCoord3iv (const GLint* v) void glTexCoord3s (GLshort s, GLshort t, GLshort r) void glTexCoord3sv (const GLshort* v) void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glTexCoord4dv (const GLdouble* v) void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glTexCoord4fv (const GLfloat* v) void glTexCoord4i (GLint s, GLint t, GLint r, GLint q) void glTexCoord4iv (const GLint* v) void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) void glTexCoord4sv (const GLshort* v) void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) void glTexEnvf (GLenum target, GLenum pname, GLfloat param) void glTexEnvfv (GLenum target, GLenum pname, const GLfloat* params) void glTexEnvi (GLenum target, GLenum pname, GLint param) void glTexEnviv (GLenum target, GLenum pname, const GLint* params) void glTexGend (GLenum coord, GLenum pname, GLdouble param) void glTexGendv (GLenum coord, GLenum pname, const GLdouble* params) void glTexGenf (GLenum coord, GLenum pname, GLfloat param) void glTexGenfv (GLenum coord, GLenum pname, const GLfloat* params) void glTexGeni (GLenum coord, GLenum pname, GLint param) void glTexGeniv (GLenum coord, GLenum pname, const GLint* params) void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels) void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) void glTexParameterf (GLenum target, GLenum pname, GLfloat param) void glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params) void glTexParameteri (GLenum target, GLenum pname, GLint param) void glTexParameteriv (GLenum target, GLenum pname, const GLint* params) void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels) void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) void glTranslated (GLdouble x, GLdouble y, GLdouble z) void glTranslatef (GLfloat x, GLfloat y, GLfloat z) void glVertex2d (GLdouble x, GLdouble y) void glVertex2dv (const GLdouble* v) void glVertex2f (GLfloat x, GLfloat y) void glVertex2fv (const GLfloat* v) void glVertex2i (GLint x, GLint y) void glVertex2iv (const GLint* v) void glVertex2s (GLshort x, GLshort y) void glVertex2sv (const GLshort* v) void glVertex3d (GLdouble x, GLdouble y, GLdouble z) void glVertex3dv (const GLdouble* v) void glVertex3f (GLfloat x, GLfloat y, GLfloat z) void glVertex3fv (const GLfloat* v) void glVertex3i (GLint x, GLint y, GLint z) void glVertex3iv (const GLint* v) void glVertex3s (GLshort x, GLshort y, GLshort z) void glVertex3sv (const GLshort* v) void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertex4dv (const GLdouble* v) void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertex4fv (const GLfloat* v) void glVertex4i (GLint x, GLint y, GLint z, GLint w) void glVertex4iv (const GLint* v) void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) void glVertex4sv (const GLshort* v) void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) --GL_VERSION_1_2 GL_UNSIGNED_BYTE_3_3_2 0x8032 GL_UNSIGNED_SHORT_4_4_4_4 0x8033 GL_UNSIGNED_SHORT_5_5_5_1 0x8034 GL_UNSIGNED_INT_8_8_8_8 0x8035 GL_UNSIGNED_INT_10_10_10_2 0x8036 GL_RESCALE_NORMAL 0x803A GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 GL_UNSIGNED_SHORT_5_6_5 0x8363 GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 GL_BGR 0x80E0 GL_BGRA 0x80E1 GL_MAX_ELEMENTS_VERTICES 0x80E8 GL_MAX_ELEMENTS_INDICES 0x80E9 GL_CLAMP_TO_EDGE 0x812F GL_TEXTURE_MIN_LOD 0x813A GL_TEXTURE_MAX_LOD 0x813B GL_TEXTURE_BASE_LEVEL 0x813C GL_TEXTURE_MAX_LEVEL 0x813D GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 GL_SINGLE_COLOR 0x81F9 GL_SEPARATE_SPECULAR_COLOR 0x81FA GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 GL_ALIASED_POINT_SIZE_RANGE 0x846D GL_ALIASED_LINE_WIDTH_RANGE 0x846E GL_PACK_SKIP_IMAGES 0x806B GL_PACK_IMAGE_HEIGHT 0x806C GL_UNPACK_SKIP_IMAGES 0x806D GL_UNPACK_IMAGE_HEIGHT 0x806E GL_TEXTURE_3D 0x806F GL_PROXY_TEXTURE_3D 0x8070 GL_TEXTURE_DEPTH 0x8071 GL_TEXTURE_WRAP_R 0x8072 GL_MAX_3D_TEXTURE_SIZE 0x8073 GL_TEXTURE_BINDING_3D 0x806A void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) --GL_VERSION_1_3 GL_TEXTURE0 0x84C0 GL_TEXTURE1 0x84C1 GL_TEXTURE2 0x84C2 GL_TEXTURE3 0x84C3 GL_TEXTURE4 0x84C4 GL_TEXTURE5 0x84C5 GL_TEXTURE6 0x84C6 GL_TEXTURE7 0x84C7 GL_TEXTURE8 0x84C8 GL_TEXTURE9 0x84C9 GL_TEXTURE10 0x84CA GL_TEXTURE11 0x84CB GL_TEXTURE12 0x84CC GL_TEXTURE13 0x84CD GL_TEXTURE14 0x84CE GL_TEXTURE15 0x84CF GL_TEXTURE16 0x84D0 GL_TEXTURE17 0x84D1 GL_TEXTURE18 0x84D2 GL_TEXTURE19 0x84D3 GL_TEXTURE20 0x84D4 GL_TEXTURE21 0x84D5 GL_TEXTURE22 0x84D6 GL_TEXTURE23 0x84D7 GL_TEXTURE24 0x84D8 GL_TEXTURE25 0x84D9 GL_TEXTURE26 0x84DA GL_TEXTURE27 0x84DB GL_TEXTURE28 0x84DC GL_TEXTURE29 0x84DD GL_TEXTURE30 0x84DE GL_TEXTURE31 0x84DF GL_ACTIVE_TEXTURE 0x84E0 GL_CLIENT_ACTIVE_TEXTURE 0x84E1 GL_MAX_TEXTURE_UNITS 0x84E2 GL_NORMAL_MAP 0x8511 GL_REFLECTION_MAP 0x8512 GL_TEXTURE_CUBE_MAP 0x8513 GL_TEXTURE_BINDING_CUBE_MAP 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A GL_PROXY_TEXTURE_CUBE_MAP 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C GL_COMPRESSED_ALPHA 0x84E9 GL_COMPRESSED_LUMINANCE 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB GL_COMPRESSED_INTENSITY 0x84EC GL_COMPRESSED_RGB 0x84ED GL_COMPRESSED_RGBA 0x84EE GL_TEXTURE_COMPRESSION_HINT 0x84EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 GL_TEXTURE_COMPRESSED 0x86A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 GL_MULTISAMPLE 0x809D GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E GL_SAMPLE_ALPHA_TO_ONE 0x809F GL_SAMPLE_COVERAGE 0x80A0 GL_SAMPLE_BUFFERS 0x80A8 GL_SAMPLES 0x80A9 GL_SAMPLE_COVERAGE_VALUE 0x80AA GL_SAMPLE_COVERAGE_INVERT 0x80AB GL_MULTISAMPLE_BIT 0x20000000 GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 GL_TRANSPOSE_COLOR_MATRIX 0x84E6 GL_COMBINE 0x8570 GL_COMBINE_RGB 0x8571 GL_COMBINE_ALPHA 0x8572 GL_SOURCE0_RGB 0x8580 GL_SOURCE1_RGB 0x8581 GL_SOURCE2_RGB 0x8582 GL_SOURCE0_ALPHA 0x8588 GL_SOURCE1_ALPHA 0x8589 GL_SOURCE2_ALPHA 0x858A GL_OPERAND0_RGB 0x8590 GL_OPERAND1_RGB 0x8591 GL_OPERAND2_RGB 0x8592 GL_OPERAND0_ALPHA 0x8598 GL_OPERAND1_ALPHA 0x8599 GL_OPERAND2_ALPHA 0x859A GL_RGB_SCALE 0x8573 GL_ADD_SIGNED 0x8574 GL_INTERPOLATE 0x8575 GL_SUBTRACT 0x84E7 GL_CONSTANT 0x8576 GL_PRIMARY_COLOR 0x8577 GL_PREVIOUS 0x8578 GL_DOT3_RGB 0x86AE GL_DOT3_RGBA 0x86AF GL_CLAMP_TO_BORDER 0x812D void glActiveTexture (GLenum texture) void glClientActiveTexture (GLenum texture) void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid* img) void glLoadTransposeMatrixd (const GLdouble m[16]) void glLoadTransposeMatrixf (const GLfloat m[16]) void glMultTransposeMatrixd (const GLdouble m[16]) void glMultTransposeMatrixf (const GLfloat m[16]) void glMultiTexCoord1d (GLenum target, GLdouble s) void glMultiTexCoord1dv (GLenum target, const GLdouble* v) void glMultiTexCoord1f (GLenum target, GLfloat s) void glMultiTexCoord1fv (GLenum target, const GLfloat* v) void glMultiTexCoord1i (GLenum target, GLint s) void glMultiTexCoord1iv (GLenum target, const GLint* v) void glMultiTexCoord1s (GLenum target, GLshort s) void glMultiTexCoord1sv (GLenum target, const GLshort* v) void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dv (GLenum target, const GLdouble* v) void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fv (GLenum target, const GLfloat* v) void glMultiTexCoord2i (GLenum target, GLint s, GLint t) void glMultiTexCoord2iv (GLenum target, const GLint* v) void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2sv (GLenum target, const GLshort* v) void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dv (GLenum target, const GLdouble* v) void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fv (GLenum target, const GLfloat* v) void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3iv (GLenum target, const GLint* v) void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3sv (GLenum target, const GLshort* v) void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dv (GLenum target, const GLdouble* v) void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fv (GLenum target, const GLfloat* v) void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4iv (GLenum target, const GLint* v) void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4sv (GLenum target, const GLshort* v) void glSampleCoverage (GLclampf value, GLboolean invert) --GL_VERSION_1_4 GL_GENERATE_MIPMAP 0x8191 GL_GENERATE_MIPMAP_HINT 0x8192 GL_DEPTH_COMPONENT16 0x81A5 GL_DEPTH_COMPONENT24 0x81A6 GL_DEPTH_COMPONENT32 0x81A7 GL_TEXTURE_DEPTH_SIZE 0x884A GL_DEPTH_TEXTURE_MODE 0x884B GL_TEXTURE_COMPARE_MODE 0x884C GL_TEXTURE_COMPARE_FUNC 0x884D GL_COMPARE_R_TO_TEXTURE 0x884E GL_FOG_COORDINATE_SOURCE 0x8450 GL_FOG_COORDINATE 0x8451 GL_FRAGMENT_DEPTH 0x8452 GL_CURRENT_FOG_COORDINATE 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 GL_FOG_COORDINATE_ARRAY 0x8457 GL_POINT_SIZE_MIN 0x8126 GL_POINT_SIZE_MAX 0x8127 GL_POINT_FADE_THRESHOLD_SIZE 0x8128 GL_POINT_DISTANCE_ATTENUATION 0x8129 GL_COLOR_SUM 0x8458 GL_CURRENT_SECONDARY_COLOR 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D GL_SECONDARY_COLOR_ARRAY 0x845E GL_BLEND_DST_RGB 0x80C8 GL_BLEND_SRC_RGB 0x80C9 GL_BLEND_DST_ALPHA 0x80CA GL_BLEND_SRC_ALPHA 0x80CB GL_INCR_WRAP 0x8507 GL_DECR_WRAP 0x8508 GL_TEXTURE_FILTER_CONTROL 0x8500 GL_TEXTURE_LOD_BIAS 0x8501 GL_MAX_TEXTURE_LOD_BIAS 0x84FD GL_MIRRORED_REPEAT 0x8370 void glBlendEquation (GLenum mode) void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) void glFogCoordf (GLfloat coord) void glFogCoordfv (const GLfloat* coord) void glFogCoordd (GLdouble coord) void glFogCoorddv (const GLdouble* coord) void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid* pointer) void glMultiDrawArrays (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) void glMultiDrawElements (GLenum mode, GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) void glPointParameterf (GLenum pname, GLfloat param) void glPointParameterfv (GLenum pname, GLfloat* params) void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bv (const GLbyte* v) void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dv (const GLdouble* v) void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fv (const GLfloat* v) void glSecondaryColor3i (GLint red, GLint green, GLint blue) void glSecondaryColor3iv (const GLint* v) void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3sv (const GLshort* v) void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubv (const GLubyte* v) void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uiv (const GLuint* v) void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usv (const GLushort* v) void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid* pointer) void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) void glWindowPos2d (GLdouble x, GLdouble y) void glWindowPos2f (GLfloat x, GLfloat y) void glWindowPos2i (GLint x, GLint y) void glWindowPos2s (GLshort x, GLshort y) void glWindowPos2dv (const GLdouble* p) void glWindowPos2fv (const GLfloat* p) void glWindowPos2iv (const GLint* p) void glWindowPos2sv (const GLshort* p) void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3i (GLint x, GLint y, GLint z) void glWindowPos3s (GLshort x, GLshort y, GLshort z) void glWindowPos3dv (const GLdouble* p) void glWindowPos3fv (const GLfloat* p) void glWindowPos3iv (const GLint* p) void glWindowPos3sv (const GLshort* p) --GL_VERSION_1_5 http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf GL_BUFFER_SIZE 0x8764 GL_BUFFER_USAGE 0x8765 GL_QUERY_COUNTER_BITS 0x8864 GL_CURRENT_QUERY 0x8865 GL_QUERY_RESULT 0x8866 GL_QUERY_RESULT_AVAILABLE 0x8867 GL_ARRAY_BUFFER 0x8892 GL_ELEMENT_ARRAY_BUFFER 0x8893 GL_ARRAY_BUFFER_BINDING 0x8894 GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F GL_READ_ONLY 0x88B8 GL_WRITE_ONLY 0x88B9 GL_READ_WRITE 0x88BA GL_BUFFER_ACCESS 0x88BB GL_BUFFER_MAPPED 0x88BC GL_BUFFER_MAP_POINTER 0x88BD GL_STREAM_DRAW 0x88E0 GL_STREAM_READ 0x88E1 GL_STREAM_COPY 0x88E2 GL_STATIC_DRAW 0x88E4 GL_STATIC_READ 0x88E5 GL_STATIC_COPY 0x88E6 GL_DYNAMIC_DRAW 0x88E8 GL_DYNAMIC_READ 0x88E9 GL_DYNAMIC_COPY 0x88EA GL_SAMPLES_PASSED 0x8914 GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE GL_FOG_COORD GL_FOG_COORDINATE GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_SRC0_RGB GL_SOURCE0_RGB GL_SRC1_RGB GL_SOURCE1_RGB GL_SRC2_RGB GL_SOURCE2_RGB GL_SRC0_ALPHA GL_SOURCE0_ALPHA GL_SRC1_ALPHA GL_SOURCE1_ALPHA GL_SRC2_ALPHA GL_SOURCE2_ALPHA void glGenQueries (GLsizei n, GLuint* ids) void glDeleteQueries (GLsizei n, const GLuint* ids) GLboolean glIsQuery (GLuint id) void glBeginQuery (GLenum target, GLuint id) void glEndQuery (GLenum target) void glGetQueryiv (GLenum target, GLenum pname, GLint* params) void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) void glBindBuffer (GLenum target, GLuint buffer) void glDeleteBuffers (GLsizei n, const GLuint* buffers) void glGenBuffers (GLsizei n, GLuint* buffers) GLboolean glIsBuffer (GLuint buffer) void glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) GLvoid* glMapBuffer (GLenum target, GLenum access) GLboolean glUnmapBuffer (GLenum target) void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) typedef ptrdiff_t GLsizeiptr typedef ptrdiff_t GLintptr --GL_VERSION_2_0 http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 GL_CURRENT_VERTEX_ATTRIB 0x8626 GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 GL_STENCIL_BACK_FUNC 0x8800 GL_STENCIL_BACK_FAIL 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 GL_MAX_DRAW_BUFFERS 0x8824 GL_DRAW_BUFFER0 0x8825 GL_DRAW_BUFFER1 0x8826 GL_DRAW_BUFFER2 0x8827 GL_DRAW_BUFFER3 0x8828 GL_DRAW_BUFFER4 0x8829 GL_DRAW_BUFFER5 0x882A GL_DRAW_BUFFER6 0x882B GL_DRAW_BUFFER7 0x882C GL_DRAW_BUFFER8 0x882D GL_DRAW_BUFFER9 0x882E GL_DRAW_BUFFER10 0x882F GL_DRAW_BUFFER11 0x8830 GL_DRAW_BUFFER12 0x8831 GL_DRAW_BUFFER13 0x8832 GL_DRAW_BUFFER14 0x8833 GL_DRAW_BUFFER15 0x8834 GL_BLEND_EQUATION_ALPHA 0x883D GL_POINT_SPRITE 0x8861 GL_COORD_REPLACE 0x8862 GL_MAX_VERTEX_ATTRIBS 0x8869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A GL_MAX_TEXTURE_COORDS 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 GL_FRAGMENT_SHADER 0x8B30 GL_VERTEX_SHADER 0x8B31 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A GL_MAX_VARYING_FLOATS 0x8B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D GL_SHADER_TYPE 0x8B4F GL_FLOAT_VEC2 0x8B50 GL_FLOAT_VEC3 0x8B51 GL_FLOAT_VEC4 0x8B52 GL_INT_VEC2 0x8B53 GL_INT_VEC3 0x8B54 GL_INT_VEC4 0x8B55 GL_BOOL 0x8B56 GL_BOOL_VEC2 0x8B57 GL_BOOL_VEC3 0x8B58 GL_BOOL_VEC4 0x8B59 GL_FLOAT_MAT2 0x8B5A GL_FLOAT_MAT3 0x8B5B GL_FLOAT_MAT4 0x8B5C GL_SAMPLER_1D 0x8B5D GL_SAMPLER_2D 0x8B5E GL_SAMPLER_3D 0x8B5F GL_SAMPLER_CUBE 0x8B60 GL_SAMPLER_1D_SHADOW 0x8B61 GL_SAMPLER_2D_SHADOW 0x8B62 GL_DELETE_STATUS 0x8B80 GL_COMPILE_STATUS 0x8B81 GL_LINK_STATUS 0x8B82 GL_VALIDATE_STATUS 0x8B83 GL_INFO_LOG_LENGTH 0x8B84 GL_ATTACHED_SHADERS 0x8B85 GL_ACTIVE_UNIFORMS 0x8B86 GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 GL_SHADER_SOURCE_LENGTH 0x8B88 GL_ACTIVE_ATTRIBUTES 0x8B89 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B GL_SHADING_LANGUAGE_VERSION 0x8B8C GL_CURRENT_PROGRAM 0x8B8D GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 GL_LOWER_LEFT 0x8CA1 GL_UPPER_LEFT 0x8CA2 GL_STENCIL_BACK_REF 0x8CA3 GL_STENCIL_BACK_VALUE_MASK 0x8CA4 GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef char GLchar void glBlendEquationSeparate (GLenum b, GLenum b) void glDrawBuffers (GLsizei n, const GLenum* bufs) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) void glStencilMaskSeparate (GLenum b, GLuint a) void glAttachShader (GLuint program, GLuint shader) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glCompileShader (GLuint shader) GLuint glCreateProgram (void) GLuint glCreateShader (GLenum type) void glDeleteProgram (GLuint program) void glDeleteShader (GLuint shader) void glDetachShader (GLuint program, GLuint shader) void glDisableVertexAttribArray (GLuint a) void glEnableVertexAttribArray (GLuint a) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) GLint glGetAttribLocation (GLuint program, const GLchar* name) void glGetProgramiv (GLuint program, GLenum pname, GLint* param) void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) GLint glGetUniformLocation (GLint programObj, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformiv (GLuint program, GLint location, GLint* params) void glGetVertexAttribdv (GLuint a, GLenum b, GLdouble* a) void glGetVertexAttribfv (GLuint a, GLenum b, GLfloat* a) void glGetVertexAttribiv (GLuint a, GLenum b, GLint* a) void glGetVertexAttribPointerv (GLuint a, GLenum b, GLvoid* a) GLboolean glIsProgram (GLuint program) GLboolean glIsShader (GLuint shader) void glLinkProgram (GLuint program) void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) void glUseProgram (GLuint program) void glUniform1f (GLint location, GLfloat v0) void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) void glUniform1i (GLint location, GLint v0) void glUniform1iv (GLint location, GLsizei count, const GLint* value) void glUniform2f (GLint location, GLfloat v0, GLfloat v1) void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) void glUniform2i (GLint location, GLint v0, GLint v1) void glUniform2iv (GLint location, GLsizei count, const GLint* value) void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3iv (GLint location, GLsizei count, const GLint* value) void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4iv (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glValidateProgram (GLuint program) void glVertexAttrib1d (GLuint index, GLdouble x) void glVertexAttrib1dv (GLuint index, const GLdouble* v) void glVertexAttrib1f (GLuint index, GLfloat x) void glVertexAttrib1fv (GLuint index, const GLfloat* v) void glVertexAttrib1s (GLuint index, GLshort x) void glVertexAttrib1sv (GLuint index, const GLshort* v) void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dv (GLuint index, const GLdouble* v) void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fv (GLuint index, const GLfloat* v) void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) void glVertexAttrib2sv (GLuint index, const GLshort* v) void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dv (GLuint index, const GLdouble* v) void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fv (GLuint index, const GLfloat* v) void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3sv (GLuint index, const GLshort* v) void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) void glVertexAttrib4Niv (GLuint index, const GLint* v) void glVertexAttrib4Nsv (GLuint index, const GLshort* v) void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) void glVertexAttrib4Nusv (GLuint index, const GLushort* v) void glVertexAttrib4bv (GLuint index, const GLbyte* v) void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dv (GLuint index, const GLdouble* v) void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fv (GLuint index, const GLfloat* v) void glVertexAttrib4iv (GLuint index, const GLint* v) void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4sv (GLuint index, const GLshort* v) void glVertexAttrib4ubv (GLuint index, const GLubyte* v) void glVertexAttrib4uiv (GLuint index, const GLuint* v) void glVertexAttrib4usv (GLuint index, const GLushort* v) void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)