Index of types


A
active_event [Sdl.Event]
Active event type, containing the application state and focus
app_state [Sdl.Event]
Application state: application has mouse focus, input focus, active
audio_spec [Sdl.Audio]
The audio_spec structure is used to describe the format of some audio data.
audio_status [Sdl.Audio]
Status of the audio device

B
byte_array [Glcaml]
byte_array [Sdl]
Unsigned char Bigarrays, with C-style layout
byte_matrix [Glcaml]

C
channel_type [Sdl.Audio]
color [Sdl.Video]
Color type

D
double_array [Glcaml]

E
event [Sdl.Event]
event type
event_type [Sdl.Event]
Event enum

F
filter [Sdl.Draw]
Filters to be used in scaling bitmaps.
float_array [Glcaml]

G
gl_attr [Sdl.SDLGL]
While you can set most OpenGL attributes normally, the attributes listed above must be known before SDL sets the video mode.
glenum [Glcaml]
glpointer [Glcaml]

I
init_flag [Sdl]
Initialization flags
int_array [Glcaml]

J
joy_axis_event [Sdl.Event]
Joystick axis event
joy_ball_event [Sdl.Event]
Joystick ball event
joy_button_event [Sdl.Event]
Joystick button event
joy_hat_event [Sdl.Event]
Joystick hat event

K
key [Sdl.Event]
SDLKey enum
key_mod [Sdl.Event]
SDLMod enum
keyboard_event [Sdl.Event]
Keyboard event type

L
lost_gained [Sdl.Event]
Focus lost/gained

M
mouse_button [Sdl.Event]
Mouse button types: left, right, middle, and the scroll wheel (up or down)
mouse_button_event [Sdl.Event]
Mouse button event
mouse_motion_event [Sdl.Event]
Mouse motion event

O
off_on [Sdl.Event]
On\Off flags

P
pointer [Sdl.Event]
Pointer for user-defined event data
press_release [Sdl.Event]
Released/Pressed

Q
que_dis_ena [Sdl.Event]
Query, Enable or Disable flags

R
rect [Sdl.Video]
Rectangle type, used for clipping and blitting operations
resize_event [Sdl.Event]
Window resize event

S
sample_type [Sdl.Audio]
Type of sample
sfont [Sdl.Draw]
SFont texturemapped fonts based on the specifications at http://www.linux-games.com/sfont/ A font consists of a 32bpp RGBA surface with ASCII characters from 33 to 127.
short_array [Glcaml]
surface [Sdl.Video]
A surface is a software or hardware framebuffer
sys_wm_event [Sdl.Event]
tsyswmevent not implemented in trial version

U
ubyte_array [Glcaml]
user_event [Sdl.Event]
User defined SDL event type
ushort_array [Glcaml]

V
video_flag [Sdl.Video]
Flags that determine properties of video surfaces

W
word_array [Glcaml]