Index of values


B
bell [Sdl.Draw]
blit_surface [Sdl.Video]
blit_surface source_surface srcrect dest_surface dstrect
box [Sdl.Draw]
bspline [Sdl.Draw]

C
close_audio [Sdl.Audio]
close_audio closes the audio device
convert_audio [Sdl.Audio]
convert_audio from_format from_channels from_frequency to_format to_channels to_frequency input_buffer -> output_buffer
create_rgb_surface [Sdl.Video]
create_rgb_surface video_flag_list width height bitsperpixel -> surface

D
default_repeat_delay [Sdl.Event]
Default keyboard repeat delay
default_repeat_interval [Sdl.Event]
Default keyboard repeat interval
delay [Sdl.Timer]
delay milliseconds
disable_clipping [Sdl.Video]
disable_clipping surface
display_format [Sdl.Video]
display_format src_surface -> dest_surface

E
enable_key_repeat [Sdl.Event]
enable_key_repeat repeat_delay repeat_interval
enable_unicode [Sdl.Event]
enable_unicode query/disable/enable -> on/off
event_state [Sdl.Event]
event_state event_type state -> on\off

F
fill_rect [Sdl.Video]
fill_rect surface dstrect pixel
fill_surface [Sdl.Video]
fill_surface surface pixel
flip [Sdl.Video]
flip surface
free_surface [Sdl.Video]
Free a surface.
free_wav [Sdl.Audio]
free_wav wav_buffer Frees a WAV buffer allocated by load-wav
fx_pan [Sdl.Audio]
fx_pan pan volume input_buffer -> output_buffer
fx_shift [Sdl.Audio]
fx_shift : frequency_shift input_buffer -> output_buffer

G
get_app_state [Sdl.Event]
get_app_state -> app_state list
get_attribute [Sdl.SDLGL]
get_attribute attr -> value
get_audio_status [Sdl.Audio]
get_audio_status -> audio_status
get_caption [Sdl.Window]
get_caption -> window_caption * taskbar_caption
get_error [Sdl]
Gets a string containing a description of the most recent SDL error
get_grab_input [Sdl.Window]
get_grab_input
get_key_name [Sdl.Event]
get_key_name key keyname
get_mod_state [Sdl.Event]
get_mod_state -> key_mod list
get_pixel [Sdl.Draw]
get_pixel surface x y -> pixel
get_rgb [Sdl.Video]
get_rgb surface -> pixel -> red * green * blue
get_rgba [Sdl.Video]
get_rgba surface -> pixel -> red * green * blue * alpha
get_ticks [Sdl.Timer]
get_ticks -> milliseconds
glAccum [Glcaml]
glActiveTexture [Glcaml]
glActiveTextureARB [Glcaml]
glAlphaFunc [Glcaml]
glAreTexturesResident [Glcaml]
glArrayElement [Glcaml]
glAttachShader [Glcaml]
glBegin [Glcaml]
glBeginQuery [Glcaml]
glBeginVertexShaderEXT [Glcaml]
glBindAttribLocation [Glcaml]
glBindBuffer [Glcaml]
glBindLightParameterEXT [Glcaml]
glBindMaterialParameterEXT [Glcaml]
glBindParameterEXT [Glcaml]
glBindTexGenParameterEXT [Glcaml]
glBindTexture [Glcaml]
glBindTextureUnitParameterEXT [Glcaml]
glBindVertexShaderEXT [Glcaml]
glBitmap [Glcaml]
glBlendColor [Glcaml]
glBlendEquation [Glcaml]
glBlendEquationSeparate [Glcaml]
glBlendFunc [Glcaml]
glBlendFuncSeparate [Glcaml]
glBufferData [Glcaml]
glBufferRegionEnabledEXT [Glcaml]
glBufferSubData [Glcaml]
glCallList [Glcaml]
glCallLists [Glcaml]
glClear [Glcaml]
glClearAccum [Glcaml]
glClearColor [Glcaml]
glClearDepth [Glcaml]
glClearIndex [Glcaml]
glClearStencil [Glcaml]
glClientActiveTexture [Glcaml]
glClientActiveTextureARB [Glcaml]
glClientActiveVertexStreamATI [Glcaml]
glClipPlane [Glcaml]
glColor3b [Glcaml]
glColor3bv [Glcaml]
glColor3d [Glcaml]
glColor3dv [Glcaml]
glColor3f [Glcaml]
glColor3fv [Glcaml]
glColor3i [Glcaml]
glColor3iv [Glcaml]
glColor3s [Glcaml]
glColor3sv [Glcaml]
glColor3ub [Glcaml]
glColor3ubv [Glcaml]
glColor3ui [Glcaml]
glColor3uiv [Glcaml]
glColor3us [Glcaml]
glColor3usv [Glcaml]
glColor4b [Glcaml]
glColor4bv [Glcaml]
glColor4d [Glcaml]
glColor4dv [Glcaml]
glColor4f [Glcaml]
glColor4fv [Glcaml]
glColor4i [Glcaml]
glColor4iv [Glcaml]
glColor4s [Glcaml]
glColor4sv [Glcaml]
glColor4ub [Glcaml]
glColor4ubv [Glcaml]
glColor4ui [Glcaml]
glColor4uiv [Glcaml]
glColor4us [Glcaml]
glColor4usv [Glcaml]
glColorMask [Glcaml]
glColorMaterial [Glcaml]
glColorPointer [Glcaml]
glColorSubTable [Glcaml]
glColorTable [Glcaml]
glColorTableParameterfv [Glcaml]
glColorTableParameteriv [Glcaml]
glCompileShader [Glcaml]
glCompressedTexImage1D [Glcaml]
glCompressedTexImage2D [Glcaml]
glCompressedTexImage3D [Glcaml]
glCompressedTexSubImage1D [Glcaml]
glCompressedTexSubImage2D [Glcaml]
glCompressedTexSubImage3D [Glcaml]
glConvolutionFilter1D [Glcaml]
glConvolutionFilter2D [Glcaml]
glConvolutionParameterf [Glcaml]
glConvolutionParameterfv [Glcaml]
glConvolutionParameteri [Glcaml]
glConvolutionParameteriv [Glcaml]
glCopyColorSubTable [Glcaml]
glCopyColorTable [Glcaml]
glCopyConvolutionFilter1D [Glcaml]
glCopyConvolutionFilter2D [Glcaml]
glCopyPixels [Glcaml]
glCopyTexImage1D [Glcaml]
glCopyTexImage2D [Glcaml]
glCopyTexSubImage1D [Glcaml]
glCopyTexSubImage2D [Glcaml]
glCopyTexSubImage3D [Glcaml]
glCreateProgram [Glcaml]
glCreateShader [Glcaml]
glCullFace [Glcaml]
glCurrentPaletteMatrixARB [Glcaml]
glDeleteBufferRegionEXT [Glcaml]
glDeleteBuffers [Glcaml]
glDeleteLists [Glcaml]
glDeleteProgram [Glcaml]
glDeleteQueries [Glcaml]
glDeleteShader [Glcaml]
glDeleteTextures [Glcaml]
glDeleteVertexShaderEXT [Glcaml]
glDepthBoundsEXT [Glcaml]
glDepthFunc [Glcaml]
glDepthMask [Glcaml]
glDepthRange [Glcaml]
glDetachShader [Glcaml]
glDisable [Glcaml]
glDisableClientState [Glcaml]
glDisableVariantClientStateEXT [Glcaml]
glDisableVertexAttribArray [Glcaml]
glDrawArrays [Glcaml]
glDrawBuffer [Glcaml]
glDrawBufferRegionEXT [Glcaml]
glDrawBuffers [Glcaml]
glDrawElements [Glcaml]
glDrawPixels [Glcaml]
glDrawRangeElements [Glcaml]
glDrawRangeElementsEXT [Glcaml]
glEdgeFlag [Glcaml]
glEdgeFlagPointer [Glcaml]
glEdgeFlagv [Glcaml]
glEnable [Glcaml]
glEnableClientState [Glcaml]
glEnableVariantClientStateEXT [Glcaml]
glEnableVertexAttribArray [Glcaml]
glEnd [Glcaml]
glEndList [Glcaml]
glEndQuery [Glcaml]
glEndVertexShaderEXT [Glcaml]
glEvalCoord1d [Glcaml]
glEvalCoord1dv [Glcaml]
glEvalCoord1f [Glcaml]
glEvalCoord1fv [Glcaml]
glEvalCoord2d [Glcaml]
glEvalCoord2dv [Glcaml]
glEvalCoord2f [Glcaml]
glEvalCoord2fv [Glcaml]
glEvalMesh1 [Glcaml]
glEvalMesh2 [Glcaml]
glEvalPoint1 [Glcaml]
glEvalPoint2 [Glcaml]
glExtractComponentEXT [Glcaml]
glFeedbackBuffer [Glcaml]
glFinish [Glcaml]
glFlush [Glcaml]
glFogCoordPointer [Glcaml]
glFogCoordPointerEXT [Glcaml]
glFogCoordd [Glcaml]
glFogCoorddEXT [Glcaml]
glFogCoorddv [Glcaml]
glFogCoorddvEXT [Glcaml]
glFogCoordf [Glcaml]
glFogCoordfEXT [Glcaml]
glFogCoordfv [Glcaml]
glFogCoordfvEXT [Glcaml]
glFogf [Glcaml]
glFogfv [Glcaml]
glFogi [Glcaml]
glFogiv [Glcaml]
glFrontFace [Glcaml]
glFrustum [Glcaml]
glGenBuffers [Glcaml]
glGenLists [Glcaml]
glGenQueries [Glcaml]
glGenSymbolsEXT [Glcaml]
glGenTextures [Glcaml]
glGenVertexShadersEXT [Glcaml]
glGetActiveAttrib [Glcaml]
glGetActiveUniform [Glcaml]
glGetAttachedShaders [Glcaml]
glGetAttribLocation [Glcaml]
glGetBooleanv [Glcaml]
glGetBufferParameteriv [Glcaml]
glGetBufferPointerv [Glcaml]
glGetBufferSubData [Glcaml]
glGetClipPlane [Glcaml]
glGetColorTable [Glcaml]
glGetColorTableParameterfv [Glcaml]
glGetColorTableParameteriv [Glcaml]
glGetCompressedTexImage [Glcaml]
glGetConvolutionFilter [Glcaml]
glGetConvolutionParameterfv [Glcaml]
glGetConvolutionParameteriv [Glcaml]
glGetDoublev [Glcaml]
glGetError [Glcaml]
glGetFloatv [Glcaml]
glGetHistogram [Glcaml]
glGetHistogramParameterfv [Glcaml]
glGetHistogramParameteriv [Glcaml]
glGetIntegerv [Glcaml]
glGetInvariantBooleanvEXT [Glcaml]
glGetInvariantFloatvEXT [Glcaml]
glGetInvariantIntegervEXT [Glcaml]
glGetLightfv [Glcaml]
glGetLightiv [Glcaml]
glGetLocalConstantBooleanvEXT [Glcaml]
glGetLocalConstantFloatvEXT [Glcaml]
glGetLocalConstantIntegervEXT [Glcaml]
glGetMapdv [Glcaml]
glGetMapfv [Glcaml]
glGetMapiv [Glcaml]
glGetMaterialfv [Glcaml]
glGetMaterialiv [Glcaml]
glGetMinmax [Glcaml]
glGetMinmaxParameterfv [Glcaml]
glGetMinmaxParameteriv [Glcaml]
glGetPixelMapfv [Glcaml]
glGetPixelMapuiv [Glcaml]
glGetPixelMapusv [Glcaml]
glGetPointerv [Glcaml]
glGetPolygonStipple [Glcaml]
glGetProgramInfoLog [Glcaml]
glGetProgramiv [Glcaml]
glGetQueryObjectiv [Glcaml]
glGetQueryObjectuiv [Glcaml]
glGetQueryiv [Glcaml]
glGetSeparableFilter [Glcaml]
glGetShaderInfoLog [Glcaml]
glGetShaderSource [Glcaml]
glGetShaderiv [Glcaml]
glGetString [Glcaml]
glGetTexBumpParameterfvATI [Glcaml]
glGetTexBumpParameterivATI [Glcaml]
glGetTexEnvfv [Glcaml]
glGetTexEnviv [Glcaml]
glGetTexGendv [Glcaml]
glGetTexGenfv [Glcaml]
glGetTexGeniv [Glcaml]
glGetTexImage [Glcaml]
glGetTexLevelParameterfv [Glcaml]
glGetTexLevelParameteriv [Glcaml]
glGetTexParameterfv [Glcaml]
glGetTexParameteriv [Glcaml]
glGetUniformLocation [Glcaml]
glGetUniformfv [Glcaml]
glGetUniformiv [Glcaml]
glGetVariantBooleanvEXT [Glcaml]
glGetVariantFloatvEXT [Glcaml]
glGetVariantIntegervEXT [Glcaml]
glGetVariantPointervEXT [Glcaml]
glGetVertexAttribPointerv [Glcaml]
glGetVertexAttribdv [Glcaml]
glGetVertexAttribfv [Glcaml]
glGetVertexAttribiv [Glcaml]
glHint [Glcaml]
glHistogram [Glcaml]
glIndexMask [Glcaml]
glIndexPointer [Glcaml]
glIndexd [Glcaml]
glIndexdv [Glcaml]
glIndexf [Glcaml]
glIndexfv [Glcaml]
glIndexi [Glcaml]
glIndexiv [Glcaml]
glIndexs [Glcaml]
glIndexsv [Glcaml]
glIndexub [Glcaml]
glIndexubv [Glcaml]
glInitNames [Glcaml]
glInsertComponentEXT [Glcaml]
glInterleavedArrays [Glcaml]
glIsBuffer [Glcaml]
glIsEnabled [Glcaml]
glIsList [Glcaml]
glIsProgram [Glcaml]
glIsQuery [Glcaml]
glIsShader [Glcaml]
glIsTexture [Glcaml]
glIsVariantEnabledEXT [Glcaml]
glLightModelf [Glcaml]
glLightModelfv [Glcaml]
glLightModeli [Glcaml]
glLightModeliv [Glcaml]
glLightf [Glcaml]
glLightfv [Glcaml]
glLighti [Glcaml]
glLightiv [Glcaml]
glLineStipple [Glcaml]
glLineWidth [Glcaml]
glLinkProgram [Glcaml]
glListBase [Glcaml]
glLoadIdentity [Glcaml]
glLoadMatrixd [Glcaml]
glLoadMatrixf [Glcaml]
glLoadName [Glcaml]
glLoadTransposeMatrixd [Glcaml]
glLoadTransposeMatrixf [Glcaml]
glLogicOp [Glcaml]
glMap1d [Glcaml]
glMap1f [Glcaml]
glMap2d [Glcaml]
glMap2f [Glcaml]
glMapBuffer [Glcaml]
glMapGrid1d [Glcaml]
glMapGrid1f [Glcaml]
glMapGrid2d [Glcaml]
glMapGrid2f [Glcaml]
glMapObjectBufferATI [Glcaml]
glMaterialf [Glcaml]
glMaterialfv [Glcaml]
glMateriali [Glcaml]
glMaterialiv [Glcaml]
glMatrixIndexPointerARB [Glcaml]
glMatrixIndexubvARB [Glcaml]
glMatrixIndexuivARB [Glcaml]
glMatrixIndexusvARB [Glcaml]
glMatrixMode [Glcaml]
glMinmax [Glcaml]
glMultMatrixd [Glcaml]
glMultMatrixf [Glcaml]
glMultTransposeMatrixd [Glcaml]
glMultTransposeMatrixf [Glcaml]
glMultiDrawArrays [Glcaml]
glMultiDrawElements [Glcaml]
glMultiTexCoord1d [Glcaml]
glMultiTexCoord1dARB [Glcaml]
glMultiTexCoord1dv [Glcaml]
glMultiTexCoord1dvARB [Glcaml]
glMultiTexCoord1f [Glcaml]
glMultiTexCoord1fARB [Glcaml]
glMultiTexCoord1fv [Glcaml]
glMultiTexCoord1fvARB [Glcaml]
glMultiTexCoord1i [Glcaml]
glMultiTexCoord1iARB [Glcaml]
glMultiTexCoord1iv [Glcaml]
glMultiTexCoord1ivARB [Glcaml]
glMultiTexCoord1s [Glcaml]
glMultiTexCoord1sARB [Glcaml]
glMultiTexCoord1sv [Glcaml]
glMultiTexCoord1svARB [Glcaml]
glMultiTexCoord2d [Glcaml]
glMultiTexCoord2dARB [Glcaml]
glMultiTexCoord2dv [Glcaml]
glMultiTexCoord2dvARB [Glcaml]
glMultiTexCoord2f [Glcaml]
glMultiTexCoord2fARB [Glcaml]
glMultiTexCoord2fv [Glcaml]
glMultiTexCoord2fvARB [Glcaml]
glMultiTexCoord2i [Glcaml]
glMultiTexCoord2iARB [Glcaml]
glMultiTexCoord2iv [Glcaml]
glMultiTexCoord2ivARB [Glcaml]
glMultiTexCoord2s [Glcaml]
glMultiTexCoord2sARB [Glcaml]
glMultiTexCoord2sv [Glcaml]
glMultiTexCoord2svARB [Glcaml]
glMultiTexCoord3d [Glcaml]
glMultiTexCoord3dARB [Glcaml]
glMultiTexCoord3dv [Glcaml]
glMultiTexCoord3dvARB [Glcaml]
glMultiTexCoord3f [Glcaml]
glMultiTexCoord3fARB [Glcaml]
glMultiTexCoord3fv [Glcaml]
glMultiTexCoord3fvARB [Glcaml]
glMultiTexCoord3i [Glcaml]
glMultiTexCoord3iARB [Glcaml]
glMultiTexCoord3iv [Glcaml]
glMultiTexCoord3ivARB [Glcaml]
glMultiTexCoord3s [Glcaml]
glMultiTexCoord3sARB [Glcaml]
glMultiTexCoord3sv [Glcaml]
glMultiTexCoord3svARB [Glcaml]
glMultiTexCoord4d [Glcaml]
glMultiTexCoord4dARB [Glcaml]
glMultiTexCoord4dv [Glcaml]
glMultiTexCoord4dvARB [Glcaml]
glMultiTexCoord4f [Glcaml]
glMultiTexCoord4fARB [Glcaml]
glMultiTexCoord4fv [Glcaml]
glMultiTexCoord4fvARB [Glcaml]
glMultiTexCoord4i [Glcaml]
glMultiTexCoord4iARB [Glcaml]
glMultiTexCoord4iv [Glcaml]
glMultiTexCoord4ivARB [Glcaml]
glMultiTexCoord4s [Glcaml]
glMultiTexCoord4sARB [Glcaml]
glMultiTexCoord4sv [Glcaml]
glMultiTexCoord4svARB [Glcaml]
glNewBufferRegionEXT [Glcaml]
glNewList [Glcaml]
glNormal3b [Glcaml]
glNormal3bv [Glcaml]
glNormal3d [Glcaml]
glNormal3dv [Glcaml]
glNormal3f [Glcaml]
glNormal3fv [Glcaml]
glNormal3i [Glcaml]
glNormal3iv [Glcaml]
glNormal3s [Glcaml]
glNormal3sv [Glcaml]
glNormalPointer [Glcaml]
glNormalStream3bATI [Glcaml]
glNormalStream3bvATI [Glcaml]
glNormalStream3dATI [Glcaml]
glNormalStream3dvATI [Glcaml]
glNormalStream3fATI [Glcaml]
glNormalStream3fvATI [Glcaml]
glNormalStream3iATI [Glcaml]
glNormalStream3ivATI [Glcaml]
glNormalStream3sATI [Glcaml]
glNormalStream3svATI [Glcaml]
glOrtho [Glcaml]
glPNTrianglesfATI [Glcaml]
glPNTrianglesiATI [Glcaml]
glPassThrough [Glcaml]
glPixelMapfv [Glcaml]
glPixelMapuiv [Glcaml]
glPixelMapusv [Glcaml]
glPixelStoref [Glcaml]
glPixelStorei [Glcaml]
glPixelTransferf [Glcaml]
glPixelTransferi [Glcaml]
glPixelZoom [Glcaml]
glPointParameterf [Glcaml]
glPointParameterfv [Glcaml]
glPointSize [Glcaml]
glPolygonMode [Glcaml]
glPolygonOffset [Glcaml]
glPolygonStipple [Glcaml]
glPopAttrib [Glcaml]
glPopClientAttrib [Glcaml]
glPopMatrix [Glcaml]
glPopName [Glcaml]
glPrioritizeTextures [Glcaml]
glPushAttrib [Glcaml]
glPushClientAttrib [Glcaml]
glPushMatrix [Glcaml]
glPushName [Glcaml]
glRasterPos2d [Glcaml]
glRasterPos2dv [Glcaml]
glRasterPos2f [Glcaml]
glRasterPos2fv [Glcaml]
glRasterPos2i [Glcaml]
glRasterPos2iv [Glcaml]
glRasterPos2s [Glcaml]
glRasterPos2sv [Glcaml]
glRasterPos3d [Glcaml]
glRasterPos3dv [Glcaml]
glRasterPos3f [Glcaml]
glRasterPos3fv [Glcaml]
glRasterPos3i [Glcaml]
glRasterPos3iv [Glcaml]
glRasterPos3s [Glcaml]
glRasterPos3sv [Glcaml]
glRasterPos4d [Glcaml]
glRasterPos4dv [Glcaml]
glRasterPos4f [Glcaml]
glRasterPos4fv [Glcaml]
glRasterPos4i [Glcaml]
glRasterPos4iv [Glcaml]
glRasterPos4s [Glcaml]
glRasterPos4sv [Glcaml]
glReadBuffer [Glcaml]
glReadBufferRegionEXT [Glcaml]
glReadPixels [Glcaml]
glRectd [Glcaml]
glRectdv [Glcaml]
glRectf [Glcaml]
glRectfv [Glcaml]
glRecti [Glcaml]
glRectiv [Glcaml]
glRects [Glcaml]
glRectsv [Glcaml]
glRenderMode [Glcaml]
glResetHistogram [Glcaml]
glResetMinmax [Glcaml]
glRotated [Glcaml]
glRotatef [Glcaml]
glSampleCoverage [Glcaml]
glScaled [Glcaml]
glScalef [Glcaml]
glScissor [Glcaml]
glSecondaryColor3b [Glcaml]
glSecondaryColor3bEXT [Glcaml]
glSecondaryColor3bv [Glcaml]
glSecondaryColor3bvEXT [Glcaml]
glSecondaryColor3d [Glcaml]
glSecondaryColor3dEXT [Glcaml]
glSecondaryColor3dv [Glcaml]
glSecondaryColor3dvEXT [Glcaml]
glSecondaryColor3f [Glcaml]
glSecondaryColor3fEXT [Glcaml]
glSecondaryColor3fv [Glcaml]
glSecondaryColor3fvEXT [Glcaml]
glSecondaryColor3i [Glcaml]
glSecondaryColor3iEXT [Glcaml]
glSecondaryColor3iv [Glcaml]
glSecondaryColor3ivEXT [Glcaml]
glSecondaryColor3s [Glcaml]
glSecondaryColor3sEXT [Glcaml]
glSecondaryColor3sv [Glcaml]
glSecondaryColor3svEXT [Glcaml]
glSecondaryColor3ub [Glcaml]
glSecondaryColor3ubEXT [Glcaml]
glSecondaryColor3ubv [Glcaml]
glSecondaryColor3ubvEXT [Glcaml]
glSecondaryColor3ui [Glcaml]
glSecondaryColor3uiEXT [Glcaml]
glSecondaryColor3uiv [Glcaml]
glSecondaryColor3uivEXT [Glcaml]
glSecondaryColor3us [Glcaml]
glSecondaryColor3usEXT [Glcaml]
glSecondaryColor3usv [Glcaml]
glSecondaryColor3usvEXT [Glcaml]
glSecondaryColorPointer [Glcaml]
glSecondaryColorPointerEXT [Glcaml]
glSelectBuffer [Glcaml]
glSeparableFilter2D [Glcaml]
glSetInvariantEXT [Glcaml]
glSetLocalConstantEXT [Glcaml]
glShadeModel [Glcaml]
glShaderOp1EXT [Glcaml]
glShaderOp2EXT [Glcaml]
glShaderOp3EXT [Glcaml]
glShaderSource [Glcaml]
glStencilFunc [Glcaml]
glStencilFuncSeparate [Glcaml]
glStencilFuncSeparateATI [Glcaml]
glStencilMask [Glcaml]
glStencilMaskSeparate [Glcaml]
glStencilOp [Glcaml]
glStencilOpSeparate [Glcaml]
glStencilOpSeparateATI [Glcaml]
glSwizzleEXT [Glcaml]
glTexBumpParameterfvATI [Glcaml]
glTexBumpParameterivATI [Glcaml]
glTexCoord1d [Glcaml]
glTexCoord1dv [Glcaml]
glTexCoord1f [Glcaml]
glTexCoord1fv [Glcaml]
glTexCoord1i [Glcaml]
glTexCoord1iv [Glcaml]
glTexCoord1s [Glcaml]
glTexCoord1sv [Glcaml]
glTexCoord2d [Glcaml]
glTexCoord2dv [Glcaml]
glTexCoord2f [Glcaml]
glTexCoord2fv [Glcaml]
glTexCoord2i [Glcaml]
glTexCoord2iv [Glcaml]
glTexCoord2s [Glcaml]
glTexCoord2sv [Glcaml]
glTexCoord3d [Glcaml]
glTexCoord3dv [Glcaml]
glTexCoord3f [Glcaml]
glTexCoord3fv [Glcaml]
glTexCoord3i [Glcaml]
glTexCoord3iv [Glcaml]
glTexCoord3s [Glcaml]
glTexCoord3sv [Glcaml]
glTexCoord4d [Glcaml]
glTexCoord4dv [Glcaml]
glTexCoord4f [Glcaml]
glTexCoord4fv [Glcaml]
glTexCoord4i [Glcaml]
glTexCoord4iv [Glcaml]
glTexCoord4s [Glcaml]
glTexCoord4sv [Glcaml]
glTexCoordPointer [Glcaml]
glTexEnvf [Glcaml]
glTexEnvfv [Glcaml]
glTexEnvi [Glcaml]
glTexEnviv [Glcaml]
glTexGend [Glcaml]
glTexGendv [Glcaml]
glTexGenf [Glcaml]
glTexGenfv [Glcaml]
glTexGeni [Glcaml]
glTexGeniv [Glcaml]
glTexImage1D [Glcaml]
glTexImage2D [Glcaml]
glTexImage3D [Glcaml]
glTexParameterf [Glcaml]
glTexParameterfv [Glcaml]
glTexParameteri [Glcaml]
glTexParameteriv [Glcaml]
glTexSubImage1D [Glcaml]
glTexSubImage2D [Glcaml]
glTexSubImage3D [Glcaml]
glTranslated [Glcaml]
glTranslatef [Glcaml]
glUniform1f [Glcaml]
glUniform1fv [Glcaml]
glUniform1i [Glcaml]
glUniform1iv [Glcaml]
glUniform2f [Glcaml]
glUniform2fv [Glcaml]
glUniform2i [Glcaml]
glUniform2iv [Glcaml]
glUniform3f [Glcaml]
glUniform3fv [Glcaml]
glUniform3i [Glcaml]
glUniform3iv [Glcaml]
glUniform4f [Glcaml]
glUniform4fv [Glcaml]
glUniform4i [Glcaml]
glUniform4iv [Glcaml]
glUniformMatrix2fv [Glcaml]
glUniformMatrix3fv [Glcaml]
glUniformMatrix4fv [Glcaml]
glUnmapBuffer [Glcaml]
glUnmapObjectBufferATI [Glcaml]
glUseProgram [Glcaml]
glValidateProgram [Glcaml]
glVariantPointerEXT [Glcaml]
glVariantbvEXT [Glcaml]
glVariantdvEXT [Glcaml]
glVariantfvEXT [Glcaml]
glVariantivEXT [Glcaml]
glVariantsvEXT [Glcaml]
glVariantubvEXT [Glcaml]
glVariantuivEXT [Glcaml]
glVariantusvEXT [Glcaml]
glVertex2d [Glcaml]
glVertex2dv [Glcaml]
glVertex2f [Glcaml]
glVertex2fv [Glcaml]
glVertex2i [Glcaml]
glVertex2iv [Glcaml]
glVertex2s [Glcaml]
glVertex2sv [Glcaml]
glVertex3d [Glcaml]
glVertex3dv [Glcaml]
glVertex3f [Glcaml]
glVertex3fv [Glcaml]
glVertex3i [Glcaml]
glVertex3iv [Glcaml]
glVertex3s [Glcaml]
glVertex3sv [Glcaml]
glVertex4d [Glcaml]
glVertex4dv [Glcaml]
glVertex4f [Glcaml]
glVertex4fv [Glcaml]
glVertex4i [Glcaml]
glVertex4iv [Glcaml]
glVertex4s [Glcaml]
glVertex4sv [Glcaml]
glVertexAttrib1d [Glcaml]
glVertexAttrib1dv [Glcaml]
glVertexAttrib1f [Glcaml]
glVertexAttrib1fv [Glcaml]
glVertexAttrib1s [Glcaml]
glVertexAttrib1sv [Glcaml]
glVertexAttrib2d [Glcaml]
glVertexAttrib2dv [Glcaml]
glVertexAttrib2f [Glcaml]
glVertexAttrib2fv [Glcaml]
glVertexAttrib2s [Glcaml]
glVertexAttrib2sv [Glcaml]
glVertexAttrib3d [Glcaml]
glVertexAttrib3dv [Glcaml]
glVertexAttrib3f [Glcaml]
glVertexAttrib3fv [Glcaml]
glVertexAttrib3s [Glcaml]
glVertexAttrib3sv [Glcaml]
glVertexAttrib4Nbv [Glcaml]
glVertexAttrib4Niv [Glcaml]
glVertexAttrib4Nsv [Glcaml]
glVertexAttrib4Nub [Glcaml]
glVertexAttrib4Nubv [Glcaml]
glVertexAttrib4Nuiv [Glcaml]
glVertexAttrib4Nusv [Glcaml]
glVertexAttrib4bv [Glcaml]
glVertexAttrib4d [Glcaml]
glVertexAttrib4dv [Glcaml]
glVertexAttrib4f [Glcaml]
glVertexAttrib4fv [Glcaml]
glVertexAttrib4iv [Glcaml]
glVertexAttrib4s [Glcaml]
glVertexAttrib4sv [Glcaml]
glVertexAttrib4ubv [Glcaml]
glVertexAttrib4uiv [Glcaml]
glVertexAttrib4usv [Glcaml]
glVertexAttribPointer [Glcaml]
glVertexBlendARB [Glcaml]
glVertexBlendEnvfATI [Glcaml]
glVertexBlendEnviATI [Glcaml]
glVertexPointer [Glcaml]
glVertexStream2dATI [Glcaml]
glVertexStream2dvATI [Glcaml]
glVertexStream2fATI [Glcaml]
glVertexStream2fvATI [Glcaml]
glVertexStream2iATI [Glcaml]
glVertexStream2ivATI [Glcaml]
glVertexStream2sATI [Glcaml]
glVertexStream2svATI [Glcaml]
glVertexStream3dATI [Glcaml]
glVertexStream3dvATI [Glcaml]
glVertexStream3fATI [Glcaml]
glVertexStream3fvATI [Glcaml]
glVertexStream3iATI [Glcaml]
glVertexStream3ivATI [Glcaml]
glVertexStream3sATI [Glcaml]
glVertexStream3svATI [Glcaml]
glVertexStream4dATI [Glcaml]
glVertexStream4dvATI [Glcaml]
glVertexStream4fATI [Glcaml]
glVertexStream4fvATI [Glcaml]
glVertexStream4iATI [Glcaml]
glVertexStream4ivATI [Glcaml]
glVertexStream4sATI [Glcaml]
glVertexStream4svATI [Glcaml]
glViewport [Glcaml]
glWeightPointerARB [Glcaml]
glWeightbvARB [Glcaml]
glWeightdvARB [Glcaml]
glWeightfvARB [Glcaml]
glWeightivARB [Glcaml]
glWeightsvARB [Glcaml]
glWeightubvARB [Glcaml]
glWeightuivARB [Glcaml]
glWeightusvARB [Glcaml]
glWindowPos2d [Glcaml]
glWindowPos2dv [Glcaml]
glWindowPos2f [Glcaml]
glWindowPos2fv [Glcaml]
glWindowPos2i [Glcaml]
glWindowPos2iv [Glcaml]
glWindowPos2s [Glcaml]
glWindowPos2sv [Glcaml]
glWindowPos3d [Glcaml]
glWindowPos3dv [Glcaml]
glWindowPos3f [Glcaml]
glWindowPos3fv [Glcaml]
glWindowPos3i [Glcaml]
glWindowPos3iv [Glcaml]
glWindowPos3s [Glcaml]
glWindowPos3sv [Glcaml]
glWriteMaskEXT [Glcaml]
glenum_of_int [Glcaml]
Converts an integer into a glenum

H
hermite [Sdl.Draw]

I
iconify_window [Sdl.Window]
iconify_window
init [Sdl]
Initializes SDL.
int_of_glenum [Glcaml]
Converts a glenum to an integer

L
lanczos3 [Sdl.Draw]
load_bmp [Sdl.SDLGL]
load_bmp file -> surface
load_bmp [Sdl.Video]
load_bmp file -> surface
load_tga [Sdl.Draw]
load_tga file -> surface
load_wav [Sdl.Audio]
load_wav filename -> obtained audio_spec * wav_buffer
lock_audio [Sdl.Audio]
The lock manipulated by these functions protects the callback function.
lock_surface [Sdl.Video]
Lock surface

M
make_mipmaps [Sdl.Draw]
make_mipmaps surface_bitmap scale_filter_type -> array of mipmaps down to 1x1
make_sfont [Sdl.Draw]
make_sfont Surface_containing_loaded_RGBA_texture_map_with_font_characters -> sfont
map_rgb [Sdl.Video]
map_rgb surface -> red -> green -> blue -> pixel
map_rgba [Sdl.Video]
map_rgba surface -> red -> green -> blue -> alpha -> pixel
mitchell [Sdl.Draw]
mix_audio [Sdl.Audio]
mix_audio buffer1 buffer2 volume
mix_maxvolume [Sdl.Audio]
The maximum sample mixer volume.
must_lock [Sdl.Video]
True if the surface passed in should be locked, else false

O
open_audio [Sdl.Audio]
open_audio desired_audio_spec mixer_callback -> obtained audio_spec

P
pause_audio [Sdl.Audio]
pause_audio on\off
poll_event [Sdl.Event]
poll_event -> event
pump_events [Sdl.Event]
pump_events
put_pixel [Sdl.Draw]
put_pixel surface x y pixel

Q
quit [Sdl]
Shuts down all SDL subsystems and frees the resources allocated to them.

R
read_tga [Sdl.Draw]
read_tga file -> width * height * bitsperpixel * pixel-data

S
save_bmp [Sdl.Video]
save_bmp surface file
scale [Sdl.Draw]
scale surface factor filter -> surface
scale_to [Sdl.Draw]
scale_to surface new_width new_height filter -> surface
set_alpha [Sdl.Video]
set_alpha surf flag alpha
set_attribute [Sdl.SDLGL]
set_attribute attr value
set_caption [Sdl.Window]
set_caption window_caption taskbar_caption
set_clipping [Sdl.Video]
set_clipping surf top left bottom right
set_color_key [Sdl.Video]
set_color_key surf flag key
set_colors [Sdl.Video]
set_colors surf colors firstcolor ncolors
set_failwith [Glcaml]
When called with true, if an OpenGL function call is not available, a Failure exception is thrown.
set_grab_input [Sdl.Window]
set_grab_input true/false
set_icon [Sdl.Window]
set_icon surface
set_mod_state [Sdl.Event]
set_mod_state key_mod list
set_video_mode [Sdl.Video]
set_video_mode width height bpp flags -> surface
sfont_print [Sdl.Draw]
sfont_print string_to_print x_position y_position sfont surface_to_draw_text_on
show_cursor [Sdl.Video]
show_cursor true\false
string_of_pixels [Sdl.Video]
string_of_pixels surface -> string
surface_amask [Sdl.Video]
Get the mask for the alpha component for each pixel for the surface
surface_bmask [Sdl.Video]
Get the mask for the blue color component for each pixel for the surface
surface_bpp [Sdl.Video]
Get the number bits per pixel for the surface
surface_flags [Sdl.Video]
Get a list of the surface flags
surface_gmask [Sdl.Video]
Get the mask for the green color component for each pixel for the surface
surface_height [Sdl.Video]
Get the surface height in pixels
surface_pixels [Sdl.Video]
Get a byte_array containing the raw pixel data.
surface_rmask [Sdl.Video]
Get the mask for the red color component for each pixel for the surface
surface_width [Sdl.Video]
Get the surface width in pixels
swap_buffers [Sdl.SDLGL]
swap_buffers

T
toggle_fullscreen [Sdl.Window]
toggle_fullscreen surface
triangle [Sdl.Draw]

U
unlock_audio [Sdl.Audio]
Unlocks a previous lock_audio call.
unlock_surface [Sdl.Video]
Unlock surface
update_rect [Sdl.Video]
update_rect surface left top width height
update_rects [Sdl.Video]
update_rects surface rect_array
update_surface [Sdl.Video]
update_surface surface

V
video_mode_ok [Sdl.Video]
video_mode_ok width height bpp_flags -> true/false

W
wait_event [Sdl.Event]
wait_event -> event
warp_mouse [Sdl.Video]
warp_mouse x y